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Forwarded: [Friend's Tavern] - Run a Game Room in your tavern

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DeletedUser110410

Proposal:

Create a new room in the Friend's Tavern called "The Game Room".

Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
Did a search, didn't come up with anything similar.

Reason:
A lot of players are getting frustrated by a large amount of Tavern Silver in their account, and nothing to be done with it. Boosts are useful when you need them, but in "normal times", it's difficult to spend Tavern Silver.

Details:
I imagine a new tab on the same level as Tavern Room and Tavern Shop, it could be called Game Room.
It could be unlocked after Research called "Gambling and Statistics" in the Tech tree.
In that room, there could be several games offered, modeled after the games from the various Events (the wheel of the Summer Event for example). Each game would be purchased/unlocked by the Tavern Owner with Tavern Silver.

The prizes offered would be purchased by the Tavern owner with Tavern Silver. Some of the prizes could be rare items (for example Buildings offered during past events) and the Tavern Owner could "advertise" in the Tavern Room that such an item is available in his Game Room.

The "profits" generated in the Game Room would go to the Tavern Owner, with a percentage "tax" paid to Inno...
The incentive for a Tavern Owner to run games would be to accumulate more Silver, to be spent "gaming" in his friend's taverns.

A Tavern Visitor would purchase a Game Room entry ticket with Silver. He would be allowed once a day (to be adjusted). Entry to the Game room could be conditional (on number of Encounters attempted in the Guild Expedition for example).

Visual Aids:

Balance:


Abuse Prevention:
Limit the number of "rare" items available to a Tavern Owner. Make it expensive enough to make the purchase rare. Restrict availability of "rare items" to specific periods.

Summary:
A Game Room to feature the lotteries, wheel of fortunes and other randomizing gizmos that are normally found during game events.
A way to spend Tavern Silver.
 

DeletedUser108047

+1
You could extend the idea to allow players to 'win' a building in your inventory

I'd also like a beer garden...
 

DeletedUser110195

There would definitely need to be a limited number of plays, so people would do this in every available tavern, rather than just one. This would certainly make silver worth having beyond just attack boost, or extra turn, or the odd supply boost.

+1
 

DeletedUser110339

Proposal:

Create a new room in the Friend's Tavern called "The Game Room".

Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
Did a search, didn't come up with anything similar.

Reason:
A lot of players are getting frustrated by a large amount of Tavern Silver in their account, and nothing to be done with it. Boosts are useful when you need them, but in "normal times", it's difficult to spend Tavern Silver.

Details:
I imagine a new tab on the same level as Tavern Room and Tavern Shop, it could be called Game Room.
It could be unlocked after Research called "Gambling and Statistics" in the Tech tree.
In that room, there could be several games offered, modeled after the games from the various Events (the wheel of the Summer Event for example). Each game would be purchased/unlocked by the Tavern Owner with Tavern Silver.

The prizes offered would be purchased by the Tavern owner with Tavern Silver. Some of the prizes could be rare items (for example Buildings offered during past events) and the Tavern Owner could "advertise" in the Tavern Room that such an item is available in his Game Room.

The "profits" generated in the Game Room would go to the Tavern Owner, with a percentage "tax" paid to Inno...
The incentive for a Tavern Owner to run games would be to accumulate more Silver, to be spent "gaming" in his friend's taverns.

A Tavern Visitor would purchase a Game Room entry ticket with Silver. He would be allowed once a day (to be adjusted). Entry to the Game room could be conditional (on number of Encounters attempted in the Guild Expedition for example).

Visual Aids:

Balance:


Abuse Prevention:
Limit the number of "rare" items available to a Tavern Owner. Make it expensive enough to make the purchase rare. Restrict availability of "rare items" to specific periods.

Summary:
A Game Room to feature the lotteries, wheel of fortunes and other randomizing gizmos that are normally found during game events.
A way to spend Tavern Silver.


Love this idea!!
 

DeletedUser103690

I brilliant idea to keep up interest in the game and gives players a change to gain missing pieces for collections.
 
+1

BUT

On the abuse angle..

A player could raid a neighbour and promise not to raid any more if the neighbour puts up a diamond-purchased building in his game room. Effectively, this means demanding real money from another person for in-game behaviour.

This kind of tactic is always the problem with wanting to be able to exchange buildings from one player to the next. Being able to ransom with real money is a reason why another online game lost lots of regular players when the developers introduced such capability. Perhaps the answer would be to exclude buildings directly bought with diamonds, or to insist on a building swap (still costing tavern silver to achieve, though).
 
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DeletedUser103370

+1

BUT

On the abuse angle..

A player could raid a neighbour and promise not to raid any more if the neighbour puts up a diamond-purchased building in his game room. Effectively, this means demanding real money from another person for in-game behaviour.

This kind of tactic is always the problem with wanting to be able to exchange buildings from one player to the next. Being able to ransom with real money is a reason why another online game lost lots of regular players when the developers got introduced such capability. Perhaps the answer would be to exclude buildings directly bought with diamonds, or to insist on a building swap (still costing tavern silver to achieve, though).

True, but they can already do this with other diamond-purchased building?
 
True, but they can already do this with other diamond-purchased building?
I know of no way to currently transfer a building, or any other directly-purchased game item, to another player for free. The closest is a trade of goods, which might have been created through expending diamonds.
 

DeletedUser103370

Oh I see what you mean!
So basically blackmail someone, that if they don't build the game room, they won't stop attacking.
I get it but I don't think this would be a problem. Worst it would motivate everyone to build it, which is not a bad thing.
People already using techniques like this to blackmail other players, like for FPs, or goods, I don't think this would worsen that.

If this kind of behavior getting so bad, then instead we should provide more efficient ways to fight it, and punish it accordingly.
 
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DeletedUser113033

+1
gameroooom!!!!woohooo!!!!pokerpokerpoker!!!diceees!!!!!
save event games for events - just smt simple for when waiting for ge, events or whatever....
i believe witcher had some simple tavern games that may be not hard to implement here?
 
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