@rjs66 I will point out that players can abuse the system by "swapping" wins whether there is a change to the scoring or not.
I will also mention that the idea in the first post of the thread is all about defensive power, completely regardless of attack power (at least that's how it reads to me). Unless it starts being discussed midway through this thread, there is no suggestion that a power ratio of attacker versus defender should influence scoring at all. If attacker A with 200% attack boost attacks player B and earns 1000 points, then if attacker A attacking with 0% attack boost attacks player B he will also earn exactly 1000 point. The discussion about roads leading to Attacking GBs being destroyed and rebuilt would have no affect. (turning on/off defensive GBs, that would have an effect)
As to whether the idea put forth in this thread would increase such abuses would certainly depend on how the scoring system was adjusted. If killing unit A currently yields 1000 points and in a new system yields 5000 points (because of unit's boost adjustment), this would lead to the abuse you say more often than if said new system were to yield 1005 points. I don't believe this thread ever mentioned specifics for scoring values.
@MasTTerror as rjs66 eludes there are several ways to look at the victory towers. Some are as follows.
1. Victory Points are like a Tally. A warrior who notches his shield for every soldier he kills. It doesn't matter if said soldier was a champion of many campaigns or a new recruit. Every kill earns 1 notch.
2. Victory Points are like Renown/Honor/Experience. If a level 25 warrior goes and kills a level 3 warrior, nothing is gained. The win is meaningless. A level 4 warrior kills a level 3, and there's a decent gain. A level 1 kills a level 3 the gain is astronomical.
3. Victory Points are like Stealing. Everyone has an amassed value (whether it is gold in their pocket, or in this case strength of arms). It doesn't matter whether the theft occurs easily or is hard. It doesn't matter how many thefts one performs. What matters is how much value was taken.
I'd say that currently this game uses closer to a Tally system. You want it to be more like the Stealing system. Neither system are inherently right or wrong. The initial post claims that the scoring system needs to be changed because it is wrong. It is not. Could there be a better system? Quite possibly.
Changing the scoring system is a massive change however (regardless of how much code is involved). For the developers to even consider changing such a core mechanic generally means either something must be
very broken, the new plan must have a ton of support, or the idea must be almost revolutionary. If you really want this change to happen, I'd suggest you work on the specifics. Right now it is too vague to say if strong players would start attacking strong, or players will start abusing the scoring.