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Recent content by Sacahari3l

  1. New Content Guilds Update Feedback

    GbG was set up correctly, league system wasn't. There should be more leagues and it should be much harder to progress up. These days many guilds having 1000lp in Diamond while having exactly 0% change of winning against the real deal guild.
  2. New Content Guild Battlegrounds Update 2023 Feedback Thread

    The discussion here is quite fun to read. There seems to be two streams: 1. With the introduction of maximum attrition reduction build up to 80%, it took the fun out of GbG due to very limited amount of encounters players can make. 2. It's better with the 80% attrition limit and best would be to...
  3. New Content Guilds Update Feedback

    The year 2023 seems to be changing the game fully in the sense of pay-to-play. 1. Introduction of GE lv5 that uses tremendous amounts of goods unless you can fight it through, but to be able to fight it through you need defensive army stats that weren't good for anything in the entire existence...
  4. New Content Guild Battlegrounds Update 2023 Feedback Thread

    That's the difference between good guild and a bad guild. If your guild have well developed players which generates 4-6k guild goods per day, can fight far beyond 100 attrition, willing to log in whenever it's necessary and have a lot of diamonds than of course you should absolutely demolish...
  5. Inequality in Guild Battlegrounds

    Well you take the map, leave one sector as a turning point. This turning point indeed switch every 4 hours but rest of the map you can take once every 8 hours. Since you take the sector means 4 hours lock, other guild retake adds another 4 hours. So how exactly you swapping map every 4 hours?
  6. Inequality in Guild Battlegrounds

    It was a warm-up for many seasons I had over the years. During my break times I could have ended with zero. When I end up with only 10k I know I was slacking for couple of days. That's why I am calling 10k a warm-up and not something I should be proud of. I stand strong behind my numbers and...
  7. Inequality in Guild Battlegrounds

    So you completely dodged the question, doing like it was never placed, and continued in the personal attacks. Well, there is no need to continue the discussion with you as it is clearly a waste of time:) But one last note to fill the gaps in your deductions: Where there is a boring season I...
  8. Inequality in Guild Battlegrounds

    I invested quite a few in them, but I guess you could have checked that as well so the question seems a bit redundant.
  9. Inequality in Guild Battlegrounds

    I know how many fights I did and it was slightly less than 10k. So you think the current ranking system is all good and doesn't need any tweaking cause all guilds in Diamon League 1000 LP have around the same power? As their placement would indicate if you like the numbers so much. Don't know...
  10. Inequality in Guild Battlegrounds

    Last season was boring so my numbers we indeed low. Sectors were open for hours and not taken that's honestly a problem you could address instead of nerfing active players to the ground. Add a few more leagues, and the need to win a certain number of rounds in a row to advance to the next group...
  11. Inequality in Guild Battlegrounds

    Somehow I don't understand your need to constantly degrade the efforts of players who logged in 5 times a day and fought for their guild to win and get as many rewards as possible and you call them some kind of "farmers". 5x attrition limit starting from 120 would equal 600 battles per day...
  12. Inequality in Guild Battlegrounds

    Fighting was yielding forge points, goods, and points. Snipping gives you only forge points so it allowed you to level your great buildings but not so much on the scoreboard. There is also quite a significant downside to snipping as you never know who you might piss off. I noticed you keep...
  13. Inequality in Guild Battlegrounds

    Cool description, a little vague, but you can hide practically anything under it. Guilds were doing exactly that to secure victory, however, as in most things, it was necessary to find a certain balance. Each new era brought big buildings that needed more and more forge points so players...
  14. Inequality in Guild Battlegrounds

    Well, you guys could have told us you plan to rework GbG into GvG 2.0. It would save a lot of people a lot of time and money they put into developing their city to be able to fight large quantities of battles. I think I understand what you trying to accomplish, just not sure it will have the...
  15. Inequality in Guild Battlegrounds

    Did you think I was talking about my guild? We have the numbers, we have the goods... We used to fight 5 times a day and take an entire map. I don't need guidance, I have been playing on the highest level since GbG was released, for 4 years my previous and current guild was defeated only a few...
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