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I love FoE, it's a great game, but please have your game designers play the game and try out the functionality they design. The user experience for the new heal button positioning is just terrible :(
Having a rupee producing building being 4th research to unlock and requiring 160 goods is quite a big design flaw in my opinion. Makes it frustrating and unplayable
The quest abort delay has certainly introduced a lot of disruption for human players. The other kind doesn't care as they can continue as usual. It eliminated a whole aspect of the game since it's unbearable for human players to get goods via RQ anymore.
Btw, there's a typo in the title of this...
A couple of items for feedback:
Impediments are a terrible concept. Not only are they unfair as they differ between people, but they seriously hinder ability to structure the city, especially since the road costs Debens
Roads costing Debens just doesn't make sense, especially when there are so...