DeletedUser
What do you do when your neighbourhood has only 42 players with 10 inactive, 10 in your guild, 5 Diamond Player's on a totally different planet leaving 17 to battle with a modest chance of defeating after taking heavy casualties against each??
- Fight the inactives - that's 10 more battles per day regardless of what army they have (points are points).
- Leave your guild - if you are losing out because of being in a particular guild then you have to weigh up whether you accept the cost of being in that guild (not having 10 extra battles per day) vs the benefits of being in the guild (friends, trades, etc.) and if the benefits are outweighed by the costs then leave the guild (and if you choose not to leave the guild then don't whine about it as its your choice).
- Fight the diamond players - there is very little a diamond player can do in defence that a non-diamond player can't do as well. I have not spent any diamonds on GBs and have 292% defence boost (14 levels of GBs and 38 watchfires - all got through being active and not diamonds and I still have more watchfires in my inventory that I don't need to place)
those that defend still have to cover all building costs as the attacker to be able to just defend without any profit.
Nope, an attacker needs 5-10 buildings whereas a defender just needs 2 or 3 buildings to make all the troops (and can quite often get some from unattached units - looking at my defence I have 3 unattached howitzers, 2 unattached lancers and 1 attached lancer and 2 unattached jaegers so I only need 1 slot of one building for my defence - if I swapped the attached lancer for my last unattached jaeger then I wouldn't need any buildings).
So if the defender (who doesn't attack) does not need offensive GBs and needs 3-8 fewer military buildings then they can afford to have extra buildings to produce resources & goods. Look at how many plunders they get per day compared with how many extra buildings they have (and if they collect them multiple times per day) and you'll probably see that the person who doesn't attack will get more resources & goods (but likely fewer points as they won't get the battle points).
+ Those that choose to not attack but negotiate for a sector face really enormous costs in terms of both time, coins & supplies.
Correct me if this is wrong.
Yes they face costs but they are not enormous and it is their choice - also, see above, that they'll likely have more resource/goods buildings as compensation so it all works out in the end to be fairly balanced.
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