DeletedUser
It appears you can now plunder goods buildings with the last update so make sure you don't leave yours vulnerable now.
Plundering in the current form is a waste of time, it costs me more to plunder someone in time to heal the unit than the rewards I get for doing it... better to just ignore the other players and fight the territories they get you decent points for the tournaments and better rewards...
Personally until the defend your city or attack another player is resolved in a more sophisticated manner this means the plunder element should be suspended.
It gets frustrating when you get stolen, but it adds a more exciting aspect to the game; since the trading is not accomplishing its goals, you have to get resources from plundering... works for me.
Coins/resources, the rest is for the marketplace (granted it sucks right now) but this game isn't about stealing what you need.
war is hell, mate. It's also part of the game...otherwise it's just sim city
I plunder from Goods Buildings, saves me countless time.
Same here, no troops are too expensive when you hit a jackpot and get 10 or 20 of a good. Can't wait for my neighbors to start producing jewelry...
If we're playing empires, let's play. You have to take losses as well as gains. I'd give 20% diamonds for plunder. 20% is not a random amount. It is enough to play for, but not too much to loose. I would be willing to buy diamonds if the game had a risk of loss. Loosing one or two days is insignificant if you've been playing for several months. Unless the game is aimed at small children, in which case we mustn't introduce them to scary things like failure.