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What is the point of being in a guild?

DeletedUser3157

This is a simple question I have heard and have had to answer very often. I recently addressed this question in my guild recruitment thread and I figured I might as well post it up in guide section, clearing up at least one more FAQ:

One thing that was on my mind when I started playing and what I imagine is in minds of many new players, is the question "why are guilds even any good?". When I started, I could initially not see any direct benefits of it. The game does good job introducing and teaching the game at start via quests, but it makes no mention whatsoever to guilds. So I'm gonna explain the benefits of being in a guild right here:

1) Polishing and motivating. It is the habit in most good guilds to support your guild-mates and if you got 80 players with the mentality of supporting each-other, you can recieve many dozens of polish/motivate support per day. Now a new player with huts and obelisks may not see how huge that benefit can be, so I'll explain it little further.

As you progress further in the game, you will learn that cultural buildings become much more effective per square than cheap decorations. Town space becomes more and more harder to find, so you will be forced to move over to those more effective per space buildings to have space for everything you need to build. But cultural buildings are always very expensive and still take a lot of room in your town, more and more since the happiness requirements increase with every new house. So this is where the action of polish by your guild-mates can become so valuable. Polish doubles the happiness output of a building for next 12 hours. So if you have an active guild you can trust, you can run almost half of the number of cultural buildings you would run otherwise, saving tons of space and resources. Other way of going with this, is asking for motivation. It is particularly effective for players who have big production buildings and often run long duration productions in them. Motivation doubles the resource output of the building for the collect. It is also effective for long duration(8h and 24h) houses. In best guilds you can usually even combine the 2 and have both kinds of support, making your town times more effective than it would be on it's own. You also recieve 20 coins every time you support anyone, and that can add up to thousands of coins per day, a very good amount of extra money earyer in the game.

2) Trading. You have 3 options when it comes to trading. First is trading with AI, but it gives you really really bad deals, taking 10 times profit for you each deal. Another option is trading with your neighbors. When you start off and see you have 80 neighbors in a fresh hood, it may actually seem like it can work, but don't be fooled. You are together with 80 players as fresh as you, and almost all of them will be inactive and quit after first week. Out of the remaining handful, half will be clueless about this game even months later. It will get better as your neighbourhood will start merging with other similar neighbourhoods with players who decided to stick around, but by then very few of those neighbors will be interested in trading with you. Mostly because it costs 1 forge point to trade with neighbors, while trading is free between guild-mates. So most choose guild-mates. It is very different in a guild, where you are matched right away with 80 players who all have same goal as you, and for who it is completely free to trade with. In a guild like Titans: Part Deux, all your trades will be taken care of, usually within hours.

3) Socializing. There is not too much social outlets in this game, so guilds offer perfect opportunity to bond and have some fun. Weather it be just chatting and making friends or asking advice and sharing experiences, you can have it.
 
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DeletedUser276

As things progress there will be major additions to this list as guilds are more used and more stuff is added.
 

DeletedUser

Nice Hint, perhaps you could add the Great Building forge point donation dynamic. 80 more potential donors in a guild :)
 

DeletedUser3157

Oh right spla5h, forgot it lol. Well you just did, so I hope most basics are covered for now :P
 

DeletedUser

When you are just starting off, early in the game, the improved trading options in a guild are a huge benefit. You can't unlock technologies well on only your own goods; you HAVE to trade for other goods, and it's a real pain to be paying forge points and/or waiting a long time for the right match of goods. Trading is simply much easier, faster and usually more friendly in a guild. That said, guilds often have minimum point requirements for membership, or may be mostly high level players, for which an entry level player might find it hard to produce goods which are tradeable - you want to try join a guild where there is not too much of a disparity between your game level and that of the other guild members.
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Polishing/boosting is really nice in a good/big guild - and really helps a lot as the costs of buildings/goods/techs increase hugely later on. Neighbours don't have any incentive to polish anything other than your smallest decorations; guild-mates will usually boost something big and helpful.
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Socialising is interesting and definitely adds more flavour and team spirit benefit than I had expected. Another aspect of this is that they share experience with you. They are a large group of people that you can easily ask for help/information if you don't understand something. Furthermore, many guilds have helpful information compiled and available in-game, in a "guild forum", which does not require a separate login like the main external FoE forums.
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Since update 0.22, you can get Great Buildings. Being in a guild helps in three ways:
1. it gives you more people to polish/motivate each day, to try get blueprints. (If you are keen on finding blueprints, you want to do as many people as possible each day, and the max is to have a neighbourhood of 80, 79 friends, and be in a guild of 80 people). You normally can't control the size of your neighbourhood, and it's not easy getting a lot of "friends", but joining a large guild is something you CAN choose.
2. it gives you more choice of existing Great Buildings (belonging to guild members, not just neighbours) that you can invest forge points in, to get blueprints.
3. Once you finally succeed in building a Great Building, you are more likely to get helpful forge point investments from your guild mates, especially for the initial low levels that don't give much reward. It's very difficult to try get your GB improved to higher levels on your own.
 

DeletedUser

Is there ever going to be an update where people can merge armies and station troops in each others towns if they are in a guild together?
 
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