Xeon of Camelot
Major
Proposal:
To create an easy one click A/D (attack/defence) City switch
Under the build/reconstruction, there is a revert all changes option, by modifying the way this works players would be able to build a new defence city for lvl5 or when they are offline and simply switch back to their original high attack-configured city with one click.
In effect, players would have two cities to choose from at any time they wish.
Reason:
To make GE level 5 more playable without any existing city attack changes.
Better protection from attack when offline.
Ability to produce a wider range of lower-age troops and treasury goods.
More expansion space for GB's and event buildings that don't fit in one city.
It may have been proposed before but not since the release of GE level 5
Details:
Only one city is active at any time, the last city used will be the players' active offline city
All timers on inactive city paused unless devs decide otherwise
Balance:
Much better balance and more strategic decisions in line with FOE gameplay.
Abuse Prevention
Cannot be abused as only one City is active at any one time.
This idea could be edited depending on the feedback received.
To create an easy one click A/D (attack/defence) City switch
Under the build/reconstruction, there is a revert all changes option, by modifying the way this works players would be able to build a new defence city for lvl5 or when they are offline and simply switch back to their original high attack-configured city with one click.
In effect, players would have two cities to choose from at any time they wish.
Reason:
To make GE level 5 more playable without any existing city attack changes.
Better protection from attack when offline.
Ability to produce a wider range of lower-age troops and treasury goods.
More expansion space for GB's and event buildings that don't fit in one city.
It may have been proposed before but not since the release of GE level 5
Details:
Only one city is active at any time, the last city used will be the players' active offline city
All timers on inactive city paused unless devs decide otherwise
Balance:
Much better balance and more strategic decisions in line with FOE gameplay.
Abuse Prevention
Cannot be abused as only one City is active at any one time.
This idea could be edited depending on the feedback received.