And I would like to thank you for quitting as well over such a minor issue. It may be preferred to have the "Heal All" moved to a different location - but hey, the Mobile users cause a lot of these problems, due to smaller devices, and smaller fields of view, so game design has to be made to accompany these lesser type of game players.
Well at least half of that is true, tiny mobile screens should not be driving layout design for the PC browser, obviously.
It's not a "minor issue" with the Heal All button. Most of the functions in the game require battles, and the Heal All is in the way everywhere, to a lesser or greater degree depending on whether its a 1 wave or 2 wave battle, and it's the worst in GvG for being too close to the OK button and aligned with autobattle where OK should have been.
As for quitting over it, don't be fooled into thinking it's JUST this last update, when it's the sum total of the overall gaming experience that is in sharp decline. Although this update has some really bad clunkers in it - the only good thing is the army training carousel, but
rogue hideout, rogue den, drummer, champion, and the regular age barracks all have different carousels? bizarre.) It's that feeling of being jerked around we've had for the last year with stealth updates (quest limit, guild ID sorting) and updates that go live no matter how bad the beta feedback was (original PVP arena, recurring quest slowdown, heal all button) that is causing the level of reaction.
It's a matter of growing frustration with the direction of the game - the bad things in this update should be seen through the lens of all the bad updates for the past year. Nothing exists in a vacuum - players aren't stupid and we do have a memory for every time we've been put through bad changes.