Epic Builder x1000
Second Lieutenant
honestly it just a efficient goods gb
en server is beta 2.0beta is useless as INNO implements stuff befor all info is told to beta players on normal servers no wunder i stoped testing on beta
well if its worth it for goods, those of us in top guilds/hi arc threads will get it to lvl 60 or more quite fast....if its like virgo...well....i think its a good thing , for those players who have weak armies and need help to protect there city... i hope the blueprints for the tower come thick and fast ....
So, you're saying it's a silly idea for some players to have a defence against plundering whilst it's perfectly ok for you to have far more powerful buildings that help you to plunder?BOOOO!!!!! fun police at work again. if u dont like being plundered, do something about it! as this is a 3x3 that gives goods all peeps will hav it, while reducing the chances of us honest plunderers making a living....i just put up AM....this is a silly idea imo.
So, you're saying it's a silly idea for some players to have a defence against plundering whilst it's perfectly ok for you to have far more powerful buildings that help you to plunder?
Very fair of you.
Re-read what Heroic Name said.That doesn't make any sense, its so easy to avoid being plundered, its not even a thing in game unless you are bad at the game. if you get plundered it was actually your choice too.
Thing is, this building won't be used at all for the anti-plunder effects (the plunder effect only works on bad players anyway) it will be used for goods, as it will give good goods per square. That's why people will build it.
I don't think the issue here is defenders getting a new addition, but rather what that new addition is. It's not something that bolsters defense. It doesn't even bridge a gap. It's a auto-lose button on a coin flip... after the attacker already won. Not even the city shield takes away a attackers win. I'd love it if Galata actually worked on the defenders defense instead of post-battle. We have so much post-battle protection already and there are players who complain about being plundered who bring up that they want it to be a fair fight, not just eliminate plundering. Even if Galata added a % of the attackers defense/attack stats onto the defending units in addition to your own boosts that I'd find a far more balanced concept then a plunder repel.And, like I said, from his post it seems it's ok for plunderers (especially high era ones) to be armed to the teeth but unacceptable for their targets to have any kind of new addition to their defence.
It's that unsporting attitude I was talking about.
I wasn't talking about an actual increase to their defence stats, but just another line of defence.I don't think the issue here is defenders getting a new addition, but rather what that new addition is. It's not something that bolsters defense. It doesn't even bridge a gap. It's a auto-lose button on a coin flip... after the attacker already won. Not even the city shield takes away a attackers win. I'd love it if Galata actually worked on the defenders defense instead of post-battle. We have so much post-battle protection already and there are players who complain about being plundered who bring up that they want it to be a fair fight, not just eliminate plundering. Even if Galata added a % of the attackers defense/attack stats onto the defending units in addition to your own boosts that I'd find a far more balanced concept then a plunder repel.
So by this logic everytime I cant plunder a neighbor for whatever reason I don't winIt's a auto-lose button on a coin flip... after the attacker already won. Not even the city shield takes away a attackers win.
The only way that would work is if the GT made the defense AI smarterI'd love it if Galata actually worked on the defenders defense
We have so much post-battle protection already
There’s a lot of buildings immune to plundering or that can become immune from aidingWhat else can a player do post battle other than collect on time ?
The imbalance from attack to defence is very bad, at least this gives peeps a chance to avoid plunder as only addicts can be on for every collection.