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New Content Guild Battlegrounds

  • Thread starter Deleted member 109369
  • Start date
Been playing about 2 year's, GbG was new, I enjoyed it the competition and coordination needed for a guild to win, but this new Farming thing makes no sense takes away from the fun, in fact makes the GbG dull and boring...no point really just go to marked off sectores and bang away...I'd Rather play GvG...
I find GvG dull and boring. Too much sector swapping for useless points and rank, and big guilds blocking the map with endless release/retake every day at reset. Same, neverending fighting forth and back every day at reset mostly just to farm points and increase guild rank.
I enjoy GBG for the short, time-limited seasons, the strategy, the teamwork and not least for all the great rewards, that benefit both the individual player and the guild.
 
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dorocill

Corporal
One question, Is it possible to use some outside script in the game to make the battles go faster ? There is one unreasonably fast player with not even very high attack bonus. Twice as fast to my rapid auto with no troop change.
 

Goremise

Lieutenant-General
You know, if they had made it that only trusted/GBG officers could hit crossed zones it would solve so many problems :p

Or give us a load flag already. Could auto swap to a cross once reached, or send out a warning to players about to launch an attack after the load amount reached so that people know to stop :)

Just need something between stop and go, haha
 
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IMO the problem lies with the maximum number of League Points a guild can accumulate. At present it appears to be 1000 LP. It appears that all guilds with 1000 LP are then deemed to be equal and are randomly allocated to battlegrounds with guilds with a similar number of points. But the actual difference in capability of these guilds is immense. There should be no limit on the maximumum number of LP a guild can acquire and the battlegrounds should then be allocated in order so that the strongest 7 or 8 guilds are pitted against each other. The next 7 or 8 against each other and so on. I appreciate that it will mean that you will face some of the same opponents each week but that can be compensated for by increasing the number of LP gained or lost depending on performance each week. This way even if two of the strongest guilds team up then any two other guilds could do the same and should be able to give them a decent fight.
Until recently I have really enjoyed GBG and thought it the best feature of FOE. But now I am spending far too much time looking for ways to burn my attrition somewhere on the fringes just before reset. If this persists I will probably lose interest in GBG completely.
 

LA - Free UA

Sergeant
GbG is now a year old and as we play with it more and more I feel it needs a bit of a revamp as we have evolved our strategies in order to get more fights in and so more rewards either we need our score to go up every season and have more levels added so the 'top' guilds are matched more or we at least need the matching system to pair the guilds that finished 1st last round to meet in the same battleground at least once every 3rd season, but more levels with a higher requirement would be a better solution
 
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Guild Level & League Points are not the same - There is No correlation between the 2 values.
Your Guild Level has nothing to do with GbG placement. Only League Points determine the league you are in.

Although, all 1st place leagues should be matched up when League Points allow for it.
 

Tokyme

Private
I wish I had seen this thread when it started, but to be honest the game takes so much of your time nowadays. it has been months since I browsed the forum.

A bit late to the party and I have tried to read as much of this thread as I can, but it is a lot to absorb ... and in saying that, I may be so far off the mark here because the traction from here may already have gone through to the devs or at least to an Inno for consideration?

This is a lengthy post and I do apologise, but being late to the thread, I would like to spew the whole 'where I am coming from' thing before actually making a few (hopefully) constructive suggestions :)

I for one do not think that the time in between seasons in too short and I say that because it is (or should I say, used to be) 'on the whole' a fun thing to have in your day to day game and brings good personal rewards etc and I for one dislike the few days we currently have off so to speak, as actually playing GBG like our guild does is not something that requires psychiatric treatment and altered sleep patterns and a few short sessions during your daily gameplay has typically been a fun, rewarding and generally good thing ... probably because for us it has never been an obsession driven chore.

But I say this not to go against what seems to be a strong opinion here that the gap should be longer, but rather to suggest that the huge exploitation spam opportunities are what are causing guilds to lose sleep, map-watch 24/7 and ultimately have to get to the point that everyone is focussing on here ... that being 'we need a longer break from this intense grind' ... whereas the view I have discussed at length within our guild and which I am going to throw into the ring here, is to suggest changes to GBG that waters down the ridiculous exploitation loophole/spamming as this loophole exploitation is what is attracting and breeding the burnout in the first place, along with the various other side effects discussed in this thread.

Increasing the recovery time (sounds like a real life PTSD which is ridiculous to say the least) will NOT balance the exploitation so will just make the exploitation less horrible for the 24/7 clock-watchers whilst doing nothing about the format balancing issues.
The obsessed will remain equally obsessed during the 10 day stint and then just get a longer period to actually have a life in between ... this serves to ignore the flaws and any intrinsic imbalances in the overall GBG format and simply make it more achievable for the addicted to be able to continue their addiction.

Let's be clear about one thing, the guilds that are destroying GBG for many (most?) other guilds are working hard for their money - make no mistake, so the obsession, the Skype groups, the bleary eyes and no doubt strain on their relationships in real life are all prices they are paying for their huge rewards, but here in lies the heart of my view (as shared by many of those within our guild and hopefully others) ..... the board locking spam that these guilds are pursuing, especially when allied with like minded guilds, actively PREVENTS other guilds (which means other players of this game) from getting much out of GBG at all, so the mantra is pretty much to play the game for many more hours every day in real-life-altering shift patterns to clock/map watch and earn yourself an extra 1000+ forge points every day ... or have a life, play the game in it's traditional format (buildings, GB's, daily collections, events) and grow your City via the games original strategies with a potential competitive ratio 'deficit' upwards of 1000 forge points per day (and let's please all remember that doing all of these 'normal' things along with GE and a bit of GBG every day already takes a few hours each and every day on average) ... and let's also be clear and remind ourselves that this 90 page thread is a small looking glass into widespread distaste in the current format, so it is not a case of 'if it aint broke'.

By the way, this not a whinge or a whine ... we all know this is a strategy game and if there are those out there with little else going on in their real lives that want to live, eat, sleep and breathe GBG day in day out and make a gazillion point whilst doing go, then so be it and may they long be remembered for their sheer brilliance in the game - but no other strategy in this game actively prevents or takes away from others playing the game of having access to the chance of rewards as dramatically as this.
Recurring Quests, Arc 1.9x groups, trading goods for FP, diamond mining/farming ... none of these strategic twists that were discovered along the way in the games natural evolution takes anything away from another player or prevents them from playing or having a chance to enjoy a certain aspect of the game.
But the exploited loopholes in GBG do exactly that.
Locking the map with the 159/160 swap group exploitation in the current format makes it virtually impossible for the unobsessed to get into the rings with more SC cells and so on, which ultimately means faltering around with one or two sectors per day due to the higher attrition on the outer rings where they have been pinned back to.
It is one thing to lose a race for a sector, but it is another ballgame entirely to be so easily prevented from playing GBG at all (well, just about) and as clever as the alliances are in setting up the little 4hr grid swaps, it is a really silly loophole trick that is spoiling this for the vast majority of others by the format basically allowing players to ultimately decide (if I can put it that way) who should and who shouldn't be allowed to play and get rewards.
This is not about guild power, prestige, ranking points or other bragging rights - this is about thousands and thousands of forge points that Inno is currently allowing to be dished out by a group of players as they see fit and that is just bizarre to say the least :)

So the short of it all is that I feel the balancing should be addressed so that that everyone can enjoy GBG a little bit more rather than throwing a bone to the greedy so that they can recover their hammered treasuries and spend a bit more time with their kids and/or loved ones.
Throwing said bone would ease the little bit of inconvenience that is manifesting amongst the few (too short a break in between for us to recover from roll calls and our Treasuries are depleted) ... let's just remind everyone that they are currently doing this for upwards of 1000FP per day ... whilst the many remain locked out .... whereas addressing the balance could (hopefully, as a delicate set of balances would probably be required to please all) introduce much more difficult complexities for the greedy to gain such massive advantages, whilst the many regular players can perhaps get to enjoy this portion of the game and get a chance of enjoying a few rewards as well.

Let's face the dilemma head on for a second using a few silly examples ... currently, Player A is in a guild that exploits the GBG loopholes and earns, on average, an extra 800 FP each and every day from GBG ... whilst Player B is in one of the locked out guilds in that season and typically earns perhaps 30-50 FP per day during the season and even this probably requires checking back regularly throughout the day to check if there is even an accessible sector to try and do a few encounters on.
Now we balance the format and Player A is suddenly (for example) only able to earn 500 FP per day and Player B has the ability to enjoy GBG as a game feature as well and with sufficient effort may make 150-200 FP per day.
That to me would be an example of balance and as far as I am concerned if the greedy would then want to quit the game because they would no longer have ALL the rewards available (meaning nobody else can have anything), then I would have to say that the core of this issue would be revealing itself in all of it's true colours, as using the silly example quotas above, 500 FP if you want to work really hard and 150-200 FP if you want to work hard is surely not something to rip apart as an injustice?

OK, so that is my ranting background of my opinion ... regarding suggestions, I have quite a few which I will post when I get a chance later on or tomorrow (no idea if some or all of them already exist in the ideas section so hopefully if I do put them in here some kind souls will advise me as to their uniqueness, similarity or duplicity) ... and I do hope the trolls don't get wind of this post as it they make general discussion such tedious work :)
 

Goremise

Lieutenant-General
On the time gap increase, its something we asked for a year ago, and never got it. My guess is its unfortunately gonna stay at only a three day gap. What I've started to do is just ignore GBG entirely on some days, its the same as it not being on :) Ignore GBG for a week feels great, its way too time consuming. Does not help recruitment at all as you only get 3 days to recruit now and has been like that now for a year but still, at least for individual players you honestly don't have to be a part of every GBG once you reach a certain point. getting enough fp from city now to not really care about the rewards.

There's many improvements to GBG that's extremely easy to think of, and been suggested here over its 90 pages, we just have to wait and see if they do keep working on it, or if it becomes like GVG where it stays un-updated for years.
 

Goremise

Lieutenant-General
IMO the problem lies with the maximum number of League Points a guild can accumulate. At present it appears to be 1000 LP. It appears that all guilds with 1000 LP are then deemed to be equal and are randomly allocated to battlegrounds with guilds with a similar number of points. But the actual difference in capability of these guilds is immense. There should be no limit on the maximumum number of LP a guild can acquire and the battlegrounds should then be allocated in order so that the strongest 7 or 8 guilds are pitted against each other. The next 7 or 8 against each other and so on. I appreciate that it will mean that you will face some of the same opponents each week but that can be compensated for by increasing the number of LP gained or lost depending on performance each week. This way even if two of the strongest guilds team up then any two other guilds could do the same and should be able to give them a decent fight.
Until recently I have really enjoyed GBG and thought it the best feature of FOE. But now I am spending far too much time looking for ways to burn my attrition somewhere on the fringes just before reset. If this persists I will probably lose interest in GBG completely.


Yeah this, what's funny is they tried to pull the same system with the PVP tower, how your "points" somehow determined your strength, even if there was a ten age gap, a tower that literally only benefited those at the end age. With the 1k cap everyone just ends up there, even on the newest Server Sinerania we have 3 Diamond GBG's going now, with the 1k group and other groups. One time we were put into the lower range by random chance, ended up in a fight against 7 guilds that we could have just taken the map with no competition, instead we slowly farmed and helped them all.

Oh how I so wish we had x-server GBG haha, or an increase to LP cap or it just simply goes by guild strength not some pointless LP number
 
What GBG needs is all building removal, especially those that modify attrition. That would fix so many problems of GBG
 
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I'd like to see an adjustment to the LP requirenents for diamond to something like 975 to reach it and an adjustment to the rewards so only the winning guild stays there.

0LP for winning
-50LP for 2nd etc
 

OrionMnt

Corporal
Devs doesn't care about that (balancing) there are several decent ideas that would remove/reduce the brainless 24/7 farm/abuse but that will make the game less played and they (the devs) want the game to be played 24/7 - they achieved that will the current format of GbG
 

Paladiac the Pure

Major-General
Devs doesn't care about that (balancing) there are several decent ideas that would remove/reduce the brainless 24/7 farm/abuse but that will make the game less played and they (the devs) want the game to be played 24/7 - they achieved that will the current format of GbG
Do not say that devs do not care - because you have absolutely no idea. If you read this entire thread, you can see there are ideas and thoughts all over the map. Some would interfere with others, and some are too powerful, or have very little change. And some people like the GbG exactly as it is. The dev's have to find a balance between all thoughts and walks - as well as what they wanted, and intended. Just because the Dev's have not established it the way you like it - maybe it just means that you do not understand, or that this is not meant for you. Unless, and until, Dev's come out and have a Q&A session, or they just write up their own thoughts, you have no idea what level of care the Devs have. Heck, maybe the Dev's primary focus on this game is the longevity and the building of the cities, and the PvP, or GbG, or whatever else might just be more of a side thought to entice a few more people to play. Who knows? I only I do not know, but I also know that if the Dev's want to come out and say, or explain, or answer some things, I will listen - but I most likely will not be in 100% agreement. But the game is just that, a game, and it does it's primary job well, which is to let people play (many for free) a game. There are thousands and thousands of other games out there - why do you play this one if you think they do not care.
 

OrionMnt

Corporal
If they cared about balancing GbG, they would make it balanced for everyone (it can be done, as it was suggested over and over and over and over again). It is not bad if they don't care about balancing some features in the game if it will hurt the played time.
I've seen some Q&A sessions (around new event/features) ,but they are mostly avoiding the important questions, not really helpful, but it is part of the job.
I play because I have some goals/free time to spend, I won't stop playing because I think the devs are handling bad some features (even the biggest games in the world are full with players that are totally mad about some balance features within the game, but they still playing for years), because there are other features in the game that I think are well done and they keep my interest.
 
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