This is correct.
- Attack and Defense don't really give you very much information on what the actual numbers say though, I think.. Just that high Attack and high Defense is good lol.
- Range: This only applies to Ranged units. The number that is shown is how many blocks far that unit can shoot. Note, this can also be diagonal, not just straight forward.
So an Archer with Range 6 can shoot up to 6 blocks far. This is counting from the first block in front of it (depending which direction you shoot).
It can shoot 6 blocks straight, or 5 blocks straight and 1 diagonal, 4 blocks straight and 2 diagonal, etc.
- Movement: This is how many blocks a unit can walk. Swamp, Hills and Rocks need extra movement points, so they will make your unit move less far if you have to cross these. Normal Grassland uses 2 movement points.
- Speed: I believe the units initial turn set up is determined in this order: Cavalry, Light Infantry, Short Ranged, Heavy Infantry, Long Ranged.
Hope that helps.
- L