DeletedUser116545
Okay, I need to clarify what I mean.
Its a simple challenge I tasked myself with, for my Arvahall city, that I want to see how far I can take it.
Rules are as such:
Its a simple challenge I tasked myself with, for my Arvahall city, that I want to see how far I can take it.
Rules are as such:
- You must go trader only; no military allowed except for those unattached units for defense, which you get from quests, events, or guild expedition
- this is in commentary to Canada focusing more on education when it comes to its national taxes. As a result their army is weaker then other nations
- You can only build buildings from your current era. Any building that's from previous era must be deleted, even if it costed you diamonds to place it
- exception to this rule are great buildings
- You can not build any building, which is not accessible through Building Menu
- that means;
- no wishing wells
- no shrines of knowledge
- no event buildings
- no victory towers
- no watch fires
- no guild expedition buildings that you can't sell for coins & supplies
- and no rogues or champions
- if you play an event or guild expedition, and get a building you can sell for coins and supplies (example: cattle ranch - progressive era) you're allowed to build and keep it, if you have space for it
- the main reward from viking settlements (yggdrasil) and whatever main rewards from other settlements will be are allowed, as they were not listed in the not allowed section, and there is literary no reason do even do settlements if I ban those
- that means;