Here? nobody haha, And even less people in Beta server xDI was thinking about using diamonds for tickets in the league, but considering I have been loosing continuously even at 77% and 81% I think there are some bugs to be worked out either that or the percentage is meaningless and designed to make you want to buy more tickets. Just wondering if anyone else is having a similar experience.
I am reminded once again of the Genghis Khan building that gave happiness. 'Oh look girls, Uncle Genghi had come for another visit!'. Meebee the girls liked to play with Uncle Genghi.Good question.... maybe the horses like to play soccer
I´m quite tired of Inno. I have +100k diamonds in stock, and I dont know if i will keep playing after lookdown. I have always the feeling of bein in contact with a company (not game) which want you to spend money, but not to give anything in exchange to you. It´s said you normally forget the good things and keep the bad ones only. But I think FoE has bocome in a gambling game, in wich everything depends of %. This event is a great example, where in matches you have/buy the chance, of having chances of winning. Let´s throw a coin, to lose or throw a coin again. The problem is, when you compare all the % in the game, some of them are good for you (no attrition, for example), and you think something has to be wrong somewhere.
And that other feeling, of places where you can spend your money, with lot of grey arround, lake of info, and normally useless at all. I dont know, I´m tired about all of it. I´m tired of thinking I´m with a company which only look for a double win, instead a win-win.
Yes, it makes perfect sense, because your Defender is weak vs. 3 opposing players... add in another Attacker since it will give you advantage vs. 3 enemies, which should be a larger boost vs. the weakness to the lone enemy Defender.
Never even heard of them let alone played them.Honestly, has no one else here ever played any Fire Emblem games?
I don't normally complain about events and just get on with them taking things as they come but this is so awful it would be depressing if it wasn't so comical.
At least they are making lots of money off anyone loony enough to pay the amounts needed for it to be worthwhile
Sorry if i think it´s, at least, a bit odd, that a team of 4 has more % of win than one of 5. It´s not about changing players, that is normal. It´s about deleting one player and get more %Yes, it makes perfect sense, because your Defender is weak vs. 3 opposing players... add in another Attacker since it will give you advantage vs. 3 enemies, which should be a larger boost vs. the weakness to the lone enemy Defender.
(hell, even try setting up 5x Attackers and see if that will give an added % point or two since all 5 of your players will then be strong vs. 3, neutral vs. 1 and weak vs. 1...)
Honestly, has no one else here ever played any Fire Emblem games?
It's not odd at all. You removed a player who was going to be murderized by 3 opposing players, and it then left you with a team that had 3 players w/advantage + 1 neutral.Sorry if i think it´s, at least, a bit odd, that a team of 4 has more % of win than one of 5. It´s not about changing players, that is normal. It´s about deleting one player and get more %
So, if the other team has 5 att (difficult, so higher than mine). I would have more % if I dont use any player, than 5 weaker mid? xDIt's not odd at all. You removed a player who was going to be murderized by 3 opposing players, and it then left you with a team that had 3 players w/advantage + 1 neutral.
I've no idea of what the actual in-game modifiers are for strong vs. weak, but typically in Fire Emblem games where this mechanic comes from, going from say a sword to an axe vs. a spear user, (as swords are weak vs. spears while axes are strong vs. spears), is typically (assuming roughly equal stats between the units) at least a 5-10% difference in hit rates.