I was not playing in the events you mentioned.
However I would like to specify specific points that show lack of testing:
1. I have been credited with fewer "completed" tasks than I have actually finished - this should not happen
Then open a ticket to support so they can check and see if indeed the game screwed you over.
2. I was stuck for days with 3 simultaneous manager upgrade tasks because of inadequate supply of pots of gold to actually upgrade them.
Obviously you've badly mismanaged your pots of gold, which would simply be a case of poor/inefficient game play on
your part, and not a badly designed/flawed event problem.
3. If you find yourself at the chest screen when moving to a new city to buy all 6 chests with insufficient pots of gold to buy them, you only have the options of moving to the new city or spending diamonds, you do not have any option to either wait until you have sufficient pots of gold or returning to the previous city.
Or better yet, don't open anything more than the 1 'free' chest before moving on to a new city?!
4. Due to 2 above I am now stuck again with a task to upgrade 250 times, 86 done, cheapest upgrade being 1.7Q making the probability of generating sufficient shamrocks to complete this task before the end of event highly unlikely (4th city). But that's OK I suppose because there is no way that I can get enough pots of gold to actually move to the 5th city given the remaining pots of gold.
Or, just maaaaaaaybe, you're playing things really, really badly and should instead just move on to a new town vs. waiting out to finish the last 2-4 tasks that are more or less designed to simply slow you down to a backwards crawl?!
5. There should be enough pots of gold to get the 5th city if you follow the expected path of completing all the tasks before moving to the next city. (5th city being the point at which yo get the 7 upgrades which is required to complete the event)
If there's so obviously, "not enough pots to get the 5th city", then
why am I already about to finish my 8th city with 0 diamonds spent!?
Perhaps your choices while playing through your first 4 cities have been bad?
I know of some players who will complete 10 or even 11 cities with spending a single diamond - it's very doable, mostly by having a solid plan that focuses on quickly leveling up the Ship + Festival Lv's,
and only doing the tasks that won't take for fething ever or cost a stupid number of pots!
Overall comment: given the time spent doing this event: the rewards are poor. It would have been better to make the 25 task rewards 20 or or fewer.
I've managed 11 grand prizes so far, and am sitting at 12/25 tasks on the 12th. I might *just* be able to squeeze out the 13th before the event end as well.
Again, I know of some players who,
without diamonds, will reach the 14th or 15th grand prizes. (or even perhaps be able to re-set the whole cycle and start at the 1st one again!)
There is nothing wrong with the number of tasks required, just some players who managed to quickly work out how to more efficiently make use of the event's mechanics.
The subsidiary prizes, just like basically every other event, are mostly ho-hum, that's nothing new or problematic. (at the absolute
worst you've got some free fodder for the AD!)
The 'grand prizes' are the same as they've basically always been, though the medals pack was a real stinker for sure.
The event's main prize, is perhaps not quite OT or Crow's Nest amazaballs levels of awesomesauce, but it's still a very, very powerful set which can happily take the place of the more and more awful-by-the-day terrace farm.