DeletedUser
ill be short, i am looking for people who are able to spend some extra time to create final GBG Log proposal with the best data we can add on it, i would need help with Editing the Final Topic mostly and ofcourse a little search on forum for everything plus or minus said in this forum about this idea
Proposal:
Develop a more analitic scoreboard - sector data which will concludes who - how (negotiations/fights) and how many flags a person contributed to that sector
A log with how many Goods/Units a member used and how many Rewards got, wouldn't be bad , the main idea though is an easier access to the battle History
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
yes we have, there is not an all-in-one yet , we hope we will be in time to make this one the 1st and most complete
Reason:
The Reason is a lot of people are talking about it, many vote for it many vote not for it but i see more of a helping tool to form strategies and help new people to GBG watch and learn from older and more experienced people.
It would be also a very nice plugin with a lot of observation stuff to watch and talk about after the round ends
Details
I can suggest 3 places to be added :
1) to the current scoreboard
2) on each province as info
3) to a brand new feature which will be giving every detail about buildings - attacks - time since the round began till it ended
Visual Aids:
still looking for someone with extra time to work/help on that
Balance:
Hm this could make the Guilds ask a little more pressure to their members as about why they didn't played together with the other teamates and went rogue. I have a lot of counters to that but still it would specify the Guilds and help them choose members closer to their needs.
Abuse Prevention:
hm no unless analising and adapting another Guilds - Members strategy is a cheat !
Summary:
GBG is a team effort, which was obviously intended by Inno games.
But we were given this feature-GBG and no real means to see who's opposing the idea of teamwork which we have been told it's so much important.
Guilds would be able to observe their total performance after each round, like how many goods they spent, how many total fights did in that round, compare with previous rounds and performances analyze and try for the better tactic that suits better to their needs (treasury - attacking/negotiating ability)
Still working on it, whoever wants to contribute feel free to give feedback or message me to help with the edit !
*Any Creative guy with time to create some visual ideas are welcome too !
Proposal:
Develop a more analitic scoreboard - sector data which will concludes who - how (negotiations/fights) and how many flags a person contributed to that sector
A log with how many Goods/Units a member used and how many Rewards got, wouldn't be bad , the main idea though is an easier access to the battle History
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
yes we have, there is not an all-in-one yet , we hope we will be in time to make this one the 1st and most complete
Reason:
The Reason is a lot of people are talking about it, many vote for it many vote not for it but i see more of a helping tool to form strategies and help new people to GBG watch and learn from older and more experienced people.
It would be also a very nice plugin with a lot of observation stuff to watch and talk about after the round ends
Details
I can suggest 3 places to be added :
1) to the current scoreboard
2) on each province as info
3) to a brand new feature which will be giving every detail about buildings - attacks - time since the round began till it ended
Visual Aids:
still looking for someone with extra time to work/help on that
Balance:
Hm this could make the Guilds ask a little more pressure to their members as about why they didn't played together with the other teamates and went rogue. I have a lot of counters to that but still it would specify the Guilds and help them choose members closer to their needs.
Abuse Prevention:
hm no unless analising and adapting another Guilds - Members strategy is a cheat !
Summary:
GBG is a team effort, which was obviously intended by Inno games.
But we were given this feature-GBG and no real means to see who's opposing the idea of teamwork which we have been told it's so much important.
Guilds would be able to observe their total performance after each round, like how many goods they spent, how many total fights did in that round, compare with previous rounds and performances analyze and try for the better tactic that suits better to their needs (treasury - attacking/negotiating ability)
Still working on it, whoever wants to contribute feel free to give feedback or message me to help with the edit !
*Any Creative guy with time to create some visual ideas are welcome too !
Last edited by a moderator: