DeletedUser118860
And to add to that when the AI moves your attacking troop to a position from where it can fire, it doesn't always move it to the best position. To do it yourself requires you to move 1 or 2 places at a time. It's a pity but that's how it is.Yep, I discovered that bit (although, alas, in practice pressing and holding each and every enemy unit on the field before every move just doesn't happen...)
What would be nice would be some way to distinguish between 'enemy unit I can target from the current position' and 'enemy unit that can be targeted, but only by moving forward one or more squares', a heavy cause of deaths (or of unnecessary caution) among stealth troops. And a way of distinguishing which squares definitely contain bushes/trees and which only look as if they do - the AI has access to the rear-end data, but I don't!