DeletedUser109379
I'm sure some will boast to the contrary but I've hardly ever seen any attacking player take me on on a similar level.
In Forge of Empires the super strong attacks the super weak. That's just the way things are - in overwhelming majority.
Yeah I know it's just a game; and it's actually (in a cynical way) even faithful to real life.
You see, right there that line of thought got me to think and wonder... If FoE is not balanced like other pvp games and actually so real-life like unfair; if I am going to be pestered by bullies with zero chance to inflict damage back... Why couldn't I be allowed to discover more friendly new neighbours and (as is said in gaming poetry) GTFO, thus migrate away from conflict zones?
If this game is based on the strong preying on the weak, don't you think it would only be fair that the weak could also flee? Ofc, this could be implemented in many different ways....
Your thoughts please fellow Forgers - but keep it civil.
Nice one
In Forge of Empires the super strong attacks the super weak. That's just the way things are - in overwhelming majority.
Yeah I know it's just a game; and it's actually (in a cynical way) even faithful to real life.
You see, right there that line of thought got me to think and wonder... If FoE is not balanced like other pvp games and actually so real-life like unfair; if I am going to be pestered by bullies with zero chance to inflict damage back... Why couldn't I be allowed to discover more friendly new neighbours and (as is said in gaming poetry) GTFO, thus migrate away from conflict zones?
If this game is based on the strong preying on the weak, don't you think it would only be fair that the weak could also flee? Ofc, this could be implemented in many different ways....
Your thoughts please fellow Forgers - but keep it civil.
Nice one