I think a detailed walkthrough of the entire game made available to everyone online would seriously harm the game. I know from experience that folks who follow walkthroughs rigidly on their first time through an adventure game entirely miss the whole point.
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I couldn't disagree more.
Look at Blizzard's franchises of Warcraft, Starcraft, Diablo for example. Like FoE - huge fan-based forum and guide resources, Unlike FoE - supported by Blizzard (they don't have to do any work - the fans do it, but are supported by Blizzard dev's in terms of official canon and game mechanics). Being privvy to game mechanics only makes these games richer - advanced players can WIN BETTER and FASTER with knowledge of things like unit counters etc.
If Inno's devs DID publish detailed quest info (including triggers and city conditions) then all possible info would be accessible by players!! It would then be down to CHOICE - if a player WANTS to start a city following specific walkthroughs/strategy paths they can (OR NOT!) at their leisure. Players can always make a choice how they want to play! It should be up to each individual.
Personally, the lack of quest mechanics info is the only thing I've found frustrating about this game, everything else is awesome, but I've been wanting to at least TRY a new city with elements of HQ and Glarg's GB guide, but have had massive troubles getting the side quests to kick in at all! I don't mind not getting them straightaway (i.e. after Celebrate Victory Story Quest) but SOMETIME before I move to Iron Age would be nice!!