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MESSAGES: Insert a trade link in a message (when clicked - takes the clicker to the market with players trade filtered) just like the market link button in techs...
MARKET: when you click on trade icon in tech > takes to market with that good filtered out
**^ i forgot to remove this from the list...btw this was implemented partially, even though it got -1's
exactly what I wanted with this, now just needs th one of every type updated Idea #6 - PARTIALLY IMPLEMENTED : to have a 5 & 10 fp button in GB donations & tech tree, ONLY a 10fp was done & ONLY in GB donation, WHY THE HELL HASN'T THIS BEEN PUT INTO THE TECH TREE ?
#8 - something similar to the other ideas about selling/trading items from inventory but all I was told was "INNO WILL NEVER DO THAT" - of course the foe trolls know NOTHING And now the Antiques Dealer is coming out
CITY:
1 - Roads completely fill squares
2 - when you select a Road, an option is present to replace ALL roads of the same size at once
3 - disable the HOPPING of stars and moons in settings ***
4 - reduce the diamond price of "build instantly" to 50% when building reaches 50% time left
5 - show more information in popup when hovering over buildings (show population)
6 - blend certain buildings (with sand or grass to blend with roads more)
7 - gaining happiness from polishing counts
8 - move the reward obtained popup to the side
9 - IDEA Posted: multiple store building uses, just like self-aiding -Click Here
10 - Roads: lower age roads should NOT be able to over-write higher age road
11 - Alter Aid Priorities... 12 - ALL CURRENT AGE BUILDINGS ARE AIDED1ST, THEN PREVIOUS AGE & SO ON...
13 - show age when aiding > Click Here
14 - Able to use "Store Building" on Diamond Buildings (eg. Art Nouveau Mansion)
15 - Display GB>DT's "Aid Goods" icon when in another players city > Click Here
16 - Enable/Disable > AIDING - eg. in 'City Overview's list all buildings, click "off" or "disable" to stop that building from being aided.
17 - Resize the Social Bar > Click Here
18 - When self aiding, have the info window popup when hovering over it, to show what age the building / item is.
CITY OVERVIEW: IDEA Posted: A "City Overview" Click Here
0 - >CLICK FOR DETAILS<
1 - View a list of everything in the city...+
2 - ...In the list of city items allow to Enable/Disable the Aiding of what ever you choose (disable Aid for "Blacksmith" / "Trees")
3 - Show Aid Priority for all city items
4 - Show Upgrade info (for> Renovation Kit / One-Up Kit / other Kits)
5 - List collection amounts for Coins / Medals / Goods etc for last: Day / Week / Month / Year, for each building & total amount
6 - search for items/buildings in your city
DAILY CHALLENGES:
1 - show all prizes without scrolling
2 - Goods collected from Observatory, Arc, Atomium, Oceanic Terminal & Arctic Harbor SHOULD count when asked to "Collect" goods. EVENT HISTORY:
1 - show plunder event along with battle events
2 - show 1 instance of a players aid - to optimize aiding 3 - IDEA Posted- More filter options in event history -Click Here
4 - When you click "Visit Tavern" it turns grey / if visiting is not possible, make it grey > Click Here
5 - extend event history from 5 days to 7 at least - or 2 weeks
E V E N T S :
1 - Fix Happiness > Click Here
2 - Goods collected from Observatory, Arc, Atomium, Oceanic Terminal & Arctic Harbor SHOULD count when asked to "Collect" goods.
or, in other words: All goods obtained from within a players city should count for quests
3 - Allow Forge Points to be bought even if the FP bar is 10+
FORGE POINTS: WARM Idea Posted"Additional Ways of Buying Forge Points" - Click Here 1 - have 1fp/5fp/10fp/allfp in GBs & tech - PARTIALLY IMPLEMENTED : 10fp button in GB donation, but not TECH. WHY?
2 - add menu to buy custom amount of pf - need to buy 8fp - type in 8 click buy
3 - enable buying fps even when fp bar is full
4 - when the fp bar is full (10+) allow to make 2fp pack for free, spend 1fp to make a 5fp pack, spend 2 fp to make a 10fp pack - limit the number of packs made in 24h
5 - An enable/disable setting for buttons in GB donations (to stop taking fp packs from inventory when fp bar is empty)
6 - An enable/disable setting (3line) for the ALL fp button [maybe separate for own/others GBs?]
GREAT BUILDINGS:
1 - Remove or Hide unwanted GB's from list of GB's you are contributing to
2 -
GUILD EXPEDITION:
1 - Display significant Icons along the side in the Guild Expedition >
INCIDENTS:
1 - DON'T have the incidents entirely hidden behind buildings -
2 - new incidents that blend in with the environment more to make finding them more of a challenge
INVENTORY:
1 - when you have multiple items of something in inventory (3 buildings) allow to build all 3 without having to go back to the inventory (think how self-aid works)
2 - snap inventory to the side or bottom or top so items can be placed into city WITHOUT closing & opening the inventory
3 - Click Here- Group Event items together 4 - Click Here - Filters
5 - Add the word "set" to set buildings OR just allow set buildings to be filtered when you search using the word - "set"
6 - Click Here - Larger inventory with categories/filters 7 - Branching out from #3 - Group the same items together > Click Here
8 - indicate what buildings are Diamond buildings in inventory
9 - able to store DIAMOND buildings in inventory
KITS:
1 - Sabotage kit...+later
2 - Cloak kit +later 3 - Shrine Merge Kit - Merge together 2 shrines (2xSoA or 2xSoK) into a single 3x3 shrine...(see "NEW BUILDINGS" #1) IDEA Posted>Click
MARKET:
1 - Trade With / Trade For > Click Here
2 - Change the Rate Column to something that makes sense >Click Here
3 - Introduce Multiple goods offers (eg Trade - 50 Dye + 50 Stone > for > 100 Wine) > Click Here
MESSAGE CENTRE:
1 - Custom rules...
2 - Multiple tabs (Guild / Neighbourhood / Friends / Archive etc.)
3 - Larger window size
4 - in settings: "Block Friend Messages", "Block Neighbour Messages"
5 - 'Pin' messages - to KEEP them on the 1st page (eg, pin 4 threads, & they stay on pg1) > Click Here
6 - Allow leaders to clear main guild thread. [Delete All: Trade Messages / GB Messages / All posts from member X. etc.]
7 - ability to Lock certain messages (so when you "leave all" - ALL the "group messages" & unwanted crap get deleted, except for the locked.) Click Here
8 - custom rules: > Auto remove NON-guild members from message threads...(when members leave guild, their auto removed from thread)
9 - confirmation for closing message thread when something has been written
NEW BUILDINGS: 1 - 3x3 Shrines of Awe / Knowledge - Made from merging 2 shrines together [maybe an soa+sok together ?]
RECONSTRUCTION: - >CLICK FOR DETAILS<
1 - Have a tab for 1x1s 2 - Blue-Print Mode..
3 - Make menu larger...
4 - Show what doesn't need roads
5 - Have more tabs (to separate building types more)
6 - Able to list items in order of size (small to large)
7 - Ability (setting) to IGNORE roads [roads NOT stored if setting is applied]
8 - Ability (setting) to IGNORE Set-Buildings [any set-buildings remain in their place]
9 - Ability to use a "store building" item on buildings in reconstruction menu
10 - Ability to over-wright a low age road with a higher age road (like it does out of recon mode)
11 - Reconstruction : Delete Mode - > Click Here
12 - Reconstruction Mode - update
RESEARCH / TECH TREE:
1 - Jump Buttons - Click Here
SET BUILDINGS:
1 - add option to move all set buildings connected at once
2 - make Baroque buildings a set
3 - make soccer buildings a set
SETTINGS:
1 - hide/disable the "finish now" with diamonds pop-up
2 - stop the animation of the stars & moon symbol over buildings from bouncing *
3 - disable/enable collection of finished buildings via diamond collection
4 - ADD MORE Animation Settings & separate others -
5 - Co-Op style play just like in tribal wars 2
6 - After Login - open to settlement instead of regular city. or. after login select city or settlement.Click Here
SETTLEMENT:
1. Properly indicate what goods you have enough off > Click Here
TAVERN:
1 - cancel a running boost
2 - change appearance of tavern to stop it looking like a disco (in the higher ages)
3 - allow currently running boosts to count towards quest requirements
4 - Small side popups > IDEA Posted: Move Tavern popups to the side like Aid popups - Click Here
5 - Cloak a building for 24h / 48 / 72h (make a building look like an undesirable building to possibly prevent plunder)
or
6 - Hide a building for 24h / 48 / 72h (make a building invisible so it can't be plundered)
WINTER EVENT:
1 - The Reveal 2 prize reveals4 ,when you clicked 2x before (so, 4 prizes are revealed, not just 2)
Here on the forums if you call a troll (who is proud to be a troll) a troll you will have (or I will) your post completely removed without warning or explanation.
Yet if a troll calls you (me) a troll, their post will remain...
also, telling someone they are breaking the rules - IS BREAKING THE RULES, according to the powers that be...and appears to be a worse offence than the person who broke the actual rule mentioned in the rules...
Idea #1: Have a tab for 1x1s Idea #2: Blue-Print Mode.. Idea #3: Make menu larger... Idea #4: Show what doesn't need roads Idea #5: Have more tabs (to separate items more)
Idea #6: Able to list items in order of size (small to large)
Idea #7: Ability (setting) to IGNORE roads [roads NOT stored if setting is applied]
Idea #8: Ability (setting) to IGNORE Set-Buildings [any set-buildings remain in their place]
Idea #9: Ability to use a "store building" item on buildings in reconstruction menu
Idea #10:
Show only the buildings/items from 1 age.
Display ALL Buildings from an Age on ONE page. possibly in settings > Enable / Disable "Search By Age", to keep the old way or change to new way.