The Treasure Hunt seems to be a major loss for Desktop players, myself included. Losing Treasure Hunt means that there is much less incentive to be logged on beyond one or two times a day. Of course the loss of up to 17 fp's, 50 Goods, various military units, blueprint, not to mention the gold and supplies that could be won throughout the day. InnoGames are doing a great job of belt tightening for the Desktop/Laptop players. They wouldn't bring it to other platforms and have made the game 'less' for many players.
I'm also a desktop only player, and honestly, I'm not sad to see the treasure hunt go... it could be awkward more so than not having to get it rolling from the 5min-->15min-->1hr chests, and the rewards overall were nothing to get overly excited about.
I make more goods + fps per week just doing an 'incident hunt' 3x/day through my city, AND, I've even made a few
diamonds with incidents, which is something TH never could do!
I earn at least 24 unattached units/week through GE, plus whatever else pops out of silver relics/DC's. Why do I care again about 1 or 2 more from the TH?
Oh that's right, I'm also going to be putting a 'Traz into my city, for even more 'free' Rogue production too.
Goods loss? Okay, I'll admit that the occasional 50 goods package was nice, but I'm currently running 20-26 recurring quests/day with 100% CF bonus, so I make more goods per day anyways...
FP's? Let's see, between Friends Tavern pub crawling, various event buildings, Town Hall et all, I'm already pulling in more than TH could give even if it gave me the 17/day without fail...
Coins/Supplies? Please. If TH was make-or-break for your basic resources, then I'm sorry to say but, you need to build a better city.
Sure, it's sad to lose a feature, but let's not kid ourselves that the Treasure Hunt was anything more than a very occasional perk, and mostly just a mild nuisance.