- We have improved the way the "Aid" button prioritises motivating and polishing buildings. Buildings producing Forge Points will now always be motivated first, sorted by the total amount of points the building will produce. Following the Forge Points, buildings generating goods will be next, followed by medals and finally blueprints. Everything else will be chosen once those buildings have been motivated.
yes FP will always be firstWhat if forge point producing building is lower that the age of other buildings(houses, decorations, cultural and supply)? Will FP still be priority?
when you talk about an idiot he will appear
even too stupid to quote correct
UX/UI design of new windows is confusing. When I open it, I feel like I need to read its content before I click. Like I'm reading the EULA. Resource sprite/icon is way to big comparing to title for example: same huge golden bar x4 vs. small faded / low contrast (various) information on the top. Buttons for training and healing units are almost the same colour. Easily mistaken if you are fast clicker. Etc.
The new layout for production buildings etc. is ... I'm sorry, it is TERRIBLE.
The old layout felt like part of the game, while this new one just screams 'MENU TIME!'. The background is a glaring contrast (useful on mobiles, not so much on desktops) to anything you've just been looking at, causing me to squint slightly every. single. f'ing. time. I go to set a new production.
This is a do-over, guys. Remember: Just because it works in one place doesn't mean it works in another, same way you don't put mayonnaise and chocolate on your pork chops. Desktop is one thing, mobile is another. It is OKAY for each to look slightly different so it fits the medium better.
how about stop working on the Carnival Event and work on something worthwhile like the myriad of problems with GvG????