DeletedUser105078
Proposal:
Disable plundering and being plundered permanently in the settings.
Have you checked for similar ideas?
I have checked, and although there are lots of suggestions to regulate plundering, I have not found this particular solution.
Reason:
A large number of players leave the game due to being plundered, while the number of players who enjoy plundering is small (although a lot of them frequent this forum). (Side-note: A simple survey asking players in-game whether they enjoy plundering and being plundered would resolve any doubts on the question.)
Details:
A player would start the game with plundering enabled, but would have the choice to deactivate it at any time. However, to prevent opportunism, there would be no going back on such a choice. If, later, a player were to change his/her mind, nothing would stop him/her from starting another city in another world with plundering enabled.
Balance:
My idea would have little impact on other game features. The few players who enjoy plundering would still be able to plunder anybody who chooses not to disable plundering – either because they also enjoy it, or because they wish to keep the option open, or because they don’t mind being plundered. On the other hand, many players who leave because they are sick of being bullied will stay and be able to enjoy their game.
Visual Aids:
Disable plundering and being plundered permanently in the settings.
Have you checked for similar ideas?
I have checked, and although there are lots of suggestions to regulate plundering, I have not found this particular solution.
Reason:
A large number of players leave the game due to being plundered, while the number of players who enjoy plundering is small (although a lot of them frequent this forum). (Side-note: A simple survey asking players in-game whether they enjoy plundering and being plundered would resolve any doubts on the question.)
Details:
A player would start the game with plundering enabled, but would have the choice to deactivate it at any time. However, to prevent opportunism, there would be no going back on such a choice. If, later, a player were to change his/her mind, nothing would stop him/her from starting another city in another world with plundering enabled.
Balance:
My idea would have little impact on other game features. The few players who enjoy plundering would still be able to plunder anybody who chooses not to disable plundering – either because they also enjoy it, or because they wish to keep the option open, or because they don’t mind being plundered. On the other hand, many players who leave because they are sick of being bullied will stay and be able to enjoy their game.
Visual Aids: