Hey everyone, Thanks for pointing out those problems in my expression, and use of language.
Lets demonstrate the point of being privileged to information with one solid example, which I don't think can be applied outside of it. When I am ranked as First when the PvP towers close, receive the according medals for Fist place and such, then the 'hoods change... At this point if the game appoints another champion to the new 'hood, who is not I, then I know that this other player who now has his portrait and name on the PvP tower had more points than I last week on that specific tower. - That is a solid statement alone which concerns only those two players, and one knowing more than the other thanks to the decision the game made.
When this started happening to me I interviewed the other player, and determined that above theory to be plausible.
The second example where I was competing on a tower, but came second - well yes I do acknowledge that the game overlooks me as champion even if I would had earned more PvP points on that tower than anybody else! But I can't make any conclusions about weather the champion of the tower earned MORE OR LESS than I did, since I was not in consideration. Thus I say "The current system privileges a few to information which is otherwise unknown." Because this example can be applied to any other player, who ranked lower than first, or even did not partake on that PvP tower.
I don't think Forge of Empires is a gem of well curated games, and in some way this is what makes it so interesting. And the fact we can debate it here is a reason to leave it alone. But in other respects, it takes away so much of our time, it can hurt. - But that is another topic.
Plundering? Well, while having not been here a long time, I'd believe that attacking other players would have been more popular before GvG was implemented. It's the players who have been here a long time who encouraged me to take up attacking other players, and plundering. The strain on resourced to sustain a city with a powerful army does drive one to the action of following through with a plunder after a successful attack. But often there is nothing worth plundering, and the act is only carried through so it's possible to try for a blueprint.
I was motivated to attack other players to - well expand my city with Medals won through PvP. So the situation for that is while one is still the little guy who otherwise can't find enough battles to challenge the big guy with several Great Buildings (Zeus, Aachen, CdM, Traz). The "big guy" is probably entirely oblivious to the fact that someone is trying to get PvP points and be top. He's out busy on GvG and going far on GE, which the little guy can't do. The Big Guy is also in search of tens of thousands of Medals for his next expansion, and the PvP tower results barely make a dent in his target. It's again another unfair oversight in the game.
Last week I did all 64 Stations of GE, just because the opportunity was there. It got me enough Diamonds I paid for my 400 Diamond expansion. I made it impossible for any person in my neighborhood to get First that week. Those tower points are not so important to me - and I'd be happy to see another player who has a city half the size of mind get them. Unfortunately, this strange game mechanic means I can't look after my interests without depriving someone else of the opportunity to look after theirs. I did 300,000 points on the HMA PvP tower that week. Since I started playing, I've not seen a score that high on HMA. A bit scary. By the way, I only Have 2 Great Buildings, Zeus (lvl 10) and Arc (lvl 5). I don't have the Hideout yet - but would very much like to win one at some point.
Let me know if anyone actually takes the time to read that. lol