DeletedUser
Surely the best way to solve these two problems is to change how neighbourhoods are built. No, I'm not suggesting larger neighbourhoods.
If a neighbourhood was made up groups of 80 closest to each other in global ranking, the innactives would be pushed down and those around you would be needing similar goods to you and so able to trade.
At the moment, your neighbourhood is made from those who joined at around the same time as you. To trade with each other, your group must all have similar commitment. Otherwise you drop behind or get too far ahead.
The programme to build neighbourhoods is already there with the guilds programme. You only need to exchange the activation to global position rather than a linking it to the "accept" button and everythings done. Have it on a timer (say, one a week the neighbourhoods update) and its homely too.
The only problem in all this is new members to FoE. They'll be stuck at the bottom with the rubbish. But I'm sure someone can solve that easily enough.
If a neighbourhood was made up groups of 80 closest to each other in global ranking, the innactives would be pushed down and those around you would be needing similar goods to you and so able to trade.
At the moment, your neighbourhood is made from those who joined at around the same time as you. To trade with each other, your group must all have similar commitment. Otherwise you drop behind or get too far ahead.
The programme to build neighbourhoods is already there with the guilds programme. You only need to exchange the activation to global position rather than a linking it to the "accept" button and everythings done. Have it on a timer (say, one a week the neighbourhoods update) and its homely too.
The only problem in all this is new members to FoE. They'll be stuck at the bottom with the rubbish. But I'm sure someone can solve that easily enough.