poor defence = auto fight = plunder = 24 hour window to find something
Yeah, it's that 24-hr window thing I'm pondering at the moment, in relation to the bug thread.
On the app, (wish I could upload the graphic but the forum software won't do it) there is an Aid (polivate) button and an attack button on players in the neighbourhood. After an attack, these are in grey with timers, counting down to when a player can do either again. The times are the same for both buttons. There is no seperate plunder button unless one goes into the town (and not usually then .. I'm still new to the idea of plundering later, so that may be because I have already plundered?). The town's plunder button has no timer - the button is either there or not - so to know the plunder
time the closest approximation (see below) is to go back to the neighbour list.
I assume (have not verified) that the timer is from the
beginning of the attack. I.e. the time is taken at the point a player decides to attack.
I assume (have not verified and don't know how without another player to check) that the timing for plundering is from the
end of the attack. I.e. the time that the attack resolution determines that plunder is possible.
However, if I am wrong and inno have set it up the other way around, that would explain the plunder timing bug and how come it is possible to plunder twice in a 24-hour period.
When I have sorted out my thoughts and tried some verification, I'll post onto the bug thread.
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@Amy Steele
Sorry about the double-post. The software showed Dane thorson's post after #142, I'm sure. Anyway, that's my excuse and I'm sticking to it! Can you merge the posts or get rid of #142 please?