DeletedUser99445
It costs 360 of each type of goods to unlock all the slots in a captured sector
Ghosting a sector costs 5x5 of each type of goods to lay siege. When sector is captured a second sector can be seiged at a cost of 10x5 of each type of goods and when that's captured you can move to a third sector and on it goes. It's cheap on goods and cheap on troops.
*ANY guild that is serious about capturing and "HOLDING" a sector should make sure that they have enough goods to unlock all the slots and enough troops to fully enforce the sector. So the guild should have at least 365 of each type of the goods required PLUS 64 Troops.
If your are a small guild or big guild. the cost of the first sector fully enforced is always the same unless your ghosting.
IDEA/Proposal......
Make it a *Condition* that when a guild attacks a sector it must always have to fully enforce the captured sector before it can move forward to the next.
Ghosting a sector costs 5x5 of each type of goods to lay siege. When sector is captured a second sector can be seiged at a cost of 10x5 of each type of goods and when that's captured you can move to a third sector and on it goes. It's cheap on goods and cheap on troops.
*ANY guild that is serious about capturing and "HOLDING" a sector should make sure that they have enough goods to unlock all the slots and enough troops to fully enforce the sector. So the guild should have at least 365 of each type of the goods required PLUS 64 Troops.
If your are a small guild or big guild. the cost of the first sector fully enforced is always the same unless your ghosting.
IDEA/Proposal......
Make it a *Condition* that when a guild attacks a sector it must always have to fully enforce the captured sector before it can move forward to the next.
Last edited by a moderator: