patrick3377
Corporal
Just copy/paste from the thread where posted it originally. Wonder what you all think.
Proposal:
Implement a PvP flag to players. When you attack/plunder someone, you're flagged for pvp for a period of 1 week (as an example) and others can plunder you... after the period the flag will expire and you're pvp neutral again. With the flag set to Neutral, you can be attacked but not plundered.
People that never attack & plunder will never be flagged for pvp, so they can build in peace... Only problem is if a PvP person land in a hood that is very very peaceful - as this would mean no plunder at all till hood change.
That flag could be turned ON by a player (even this peace-lover) and turned OFF at any time, given no PvP action was taken. Why?
Simple - you may be a builder, without offensive army, still you may try yourself and prove to pvp'ers that you're strong enough to keep them at a bay.
Have you Checked ...?
I haven't seen similar idea
Reason:
Just to let plunder-sensitive players, and those plundered 20 times a day an option to play + enjoy + progress. Also those bloodthirsty can compete with equal folks, not just feeding on non-pvp players.
Details:
I think i just explained it above
Visual Aids:
When you look at the hood list player's icon, you also see the rectangle in the left-top corner. Thing like that should indicate the PvP flag (blue for neutral, red for active)
Balance:
Will affect the current 'balance': the hood change may put you between much stronger players, and you're gone. Also it'll rebalance the profit from plunder vs goods produced, as it easy to plunder, and difficult to produce.
Abuse Prevention:
Depends what we think 'abuse'.
Summary:
I don't really want peaceful folks move to other worlds, but i know that unlimited plundering is something they don't really like and should be somehow limited.
Proposal:
Implement a PvP flag to players. When you attack/plunder someone, you're flagged for pvp for a period of 1 week (as an example) and others can plunder you... after the period the flag will expire and you're pvp neutral again. With the flag set to Neutral, you can be attacked but not plundered.
People that never attack & plunder will never be flagged for pvp, so they can build in peace... Only problem is if a PvP person land in a hood that is very very peaceful - as this would mean no plunder at all till hood change.
That flag could be turned ON by a player (even this peace-lover) and turned OFF at any time, given no PvP action was taken. Why?
Simple - you may be a builder, without offensive army, still you may try yourself and prove to pvp'ers that you're strong enough to keep them at a bay.
Have you Checked ...?
I haven't seen similar idea
Reason:
Just to let plunder-sensitive players, and those plundered 20 times a day an option to play + enjoy + progress. Also those bloodthirsty can compete with equal folks, not just feeding on non-pvp players.
Details:
I think i just explained it above
Visual Aids:
When you look at the hood list player's icon, you also see the rectangle in the left-top corner. Thing like that should indicate the PvP flag (blue for neutral, red for active)
Balance:
Will affect the current 'balance': the hood change may put you between much stronger players, and you're gone. Also it'll rebalance the profit from plunder vs goods produced, as it easy to plunder, and difficult to produce.
Abuse Prevention:
Depends what we think 'abuse'.
Summary:
I don't really want peaceful folks move to other worlds, but i know that unlimited plundering is something they don't really like and should be somehow limited.
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