DeletedUser12400
Since there is no cap it would make perfect senseIt appears that the GB rewards increase at a much slower/lower rate for the levels above 10.
Since there is no cap it would make perfect senseIt appears that the GB rewards increase at a much slower/lower rate for the levels above 10.
To all players: I have removed several posts that were discussing details from the beta server which are not yet implemented on the live server. This is due to the fact that it is against forum rules to discuss features that are on other servers but not (yet) on this one. When the update is implemented there will be no such restriction, but in the meantime I would ask everyone to respect this rule when posting.
So will there be a new FP counter to display when we collect our GBs and/or use from inventory? I'm not understanding how it displays it seperately if it doesn't count toward the hourly.
Yes but when you collect them where do they go? There must be some sort of visual indicator.
" It will be possible that Great Buildings can produce more than 10 Forge Points which would be impossible to collect. Therefore more than 10 Forge Points can be collected now if the player has 10 or less Forge Points available.
Also when using Forge Points from inventory, no loss of Forge Points will occur anymore. If the player already has more than 10 Forge Points collected he can not collect more."
So how do I get these voucher whatever things? Had a bunch of lvl10 GBs for nearly 1.5 years, should be worth at least a few no?
I'm guessing that we can't have an answer to the following questions then? My post was simply trying to explain what was said in the update anouncement a bit better.
I won't give my answer again as it obviously is information from another server but can a mod maybe explain the update info mentioning "additional FP's" (dot points 3 and 4) as some people don't understand what has been written.
" It will be possible that Great Buildings can produce more than 10 Forge Points which would be impossible to collect. Therefore more than 10 Forge Points can be collected now if the player has 10 or less Forge Points available.
Also when using Forge Points from inventory, no loss of Forge Points will occur anymore. If the player already has more than 10 Forge Points collected he can not collect more."
My personal understanding of the new system...
My personal understanding of the new system based on my reading of the announcement is that the hourly FPs system will remain unchanged - you will still only be able to accumulate 10 hourly FPs in your bar, and at that time the timer will stop until you have spent some FPs and have less than 10 in your bar. All that will change is that even if you have 10 hourly FPs in your bar, you will still be able to collect FPs from your GBs, or open FP packs from your inventory. Perhaps a couple of examples will help to illustrate the difference.
Example 1:
I have 8 FPs in my bar and try to collect 3 from my Hagia.
Current System:
I cannot do this as the number of FPs in my bar would exceed 10. I must spend some before I can collect. The timer to the next hourly FP will continue to count down.
New system:
I can now do this and will have 11 FPs total in my bar (I am assuming the size of the bar will not change and this will be represented by a full bar with the number of FPs shown as 11). The timer for the next hourly FP resets to 1 hour and is halted until I spend some FPs and have less than 10 in my bar.
Example 2:
I have 7 FPs in my bar and open a 10 FP pack from my Inventory.
Current System:
3 FPs are added to my FP bar and the rest are lost. The timer for the next hourly FP resets to 1 hour and is halted until I spend at least 1 FP.
New System:
All 10 FPs are added to my FP bar so I now have 17. The timer for the next hourly FP resets to 1 hour and is halted until I spend enough FPs to take the total in my bar down to less than 10.
So once a building will hit level 10, you can no longer add forgepoints to increase it up, you only level it by full set of blueprints? If that is so, i like this system for leveling past level 10.
Example 2:
I have 7 FPs in my bar and open a 10 FP pack from my Inventory.
Current System:
3 FPs are added to my FP bar and the rest are lost. The timer for the next hourly FP resets to 1 hour and is halted until I spend at least 1 FP.
Nope, the system will allow it and only give you three. You can currently open one with 10 FP in hand and thus waste a FP package.I thought currently if you try to open a 10 FP package and you already have some in the queue, it just won't let you open the FP package? Maybe i've just always assumed that and made sure I spent all my FPs first before opening a package?
The full set of BP's will unlock the next level. Once the level is unlocked, it then requires FP donations to level it up again the same as the previous levels have worked. It will increase in the amount of FP required with each level. However this is not yet released here so I'm not sure if I'm allowed to say this either :confused:
So once a building will hit level 10, you can no longer add forgepoints to increase it up, you only level it by full set of blueprints? If that is so, i like this system for leveling past level 10.
To all players: I have removed several posts that were discussing details from the beta server which are not yet implemented on the live server.
All that will change is that even if you have 10 hourly FPs in your bar, you will still be able to collect FPs from your GBs, or open FP packs from your inventory. Perhaps a couple of examples will help to illustrate the difference.