DeletedUser3991
It's not even enjoyable anymore. Too many cheating scumbags. Sick of this game.
It's not even enjoyable anymore. Too many cheating scumbags. Sick of this game.
The difference is, we won fair and square. we do not do dirty tactics, and be part of more then one guild. We pride ourselves on fairness.
Others however.....
If this is how you get your kicks, you are indeed a sad individual in my opinion. It is called Guild Wars, therefore we went for a sector of another guilds. But fairly. We did not hide behind the name of a non-guild. and you do not get the rewards as a guild, if you create new ones, so in fact, you are obviously just doing this to drive people out of the game.
It may just be a game - but games are supposed to be fun. This is not fun.
its not against the rules because Innogames had no time to make rules
the guild wars had to be released very fast
no time for rules or finding loopholes
It is a loophole. I dont like the fact I have to leave my guild and start another in order to fight a guild 3 times bigger and who prays on little guys.
Im all for having the devs find a different way in which little guilds can take on bigger ones with equal chances like decreasing the amount of goods needed for siege.
Unfortunately in the current situation that is not possible.
And I have the perfect example. This major guild sieged our sector and replaced the siege army 3 times, thats 4 sieges. Considering they already had like 10+ sectors lets say they paid like 200*5= 1000 total goods per siege, thats 4000 goods in total which they simply threw away lol. My guild would need like 3 weeks in order to come up with that amount. So small guilds have absolutely no chance in a conventional warfare. We would simply we wiped off the map.We need some sort of guerrilla tactics.
For as long as the goods required for laying siege will be undifferentiated between different sized guilds, large guilds will simply overcome small guilds if the later dont find clever ways to fight back one of which is creating another guild.
As to those who claim this is immoral, maybe you can explain me how moral is for the 5th ranked guild in our world to take on a guild 3 times smaller. I mean they could attack the 1st ranked or the 2nd ranked if they had any honour. They could have attacked a top 10 guild if they had little to no honour. But to attack a guild of 12 players many of which are not even in ME?
Thats what I call immoral... "cheating by the rules" if I`m allowed a metaphor.
PS: here`s another idea - calculate cost of siege goods according to the number and level of players in a guild. I think that might equalize forces and ensure a fair combat.
It is a loophole. I dont like the fact I have to leave my guild and start another in order to fight a guild 3 times bigger and who prays on little guys.
Im all for having the devs find a different way in which little guilds can take on bigger ones with equal chances like decreasing the amount of goods needed for siege.
Unfortunately in the current situation that is not possible.
And I have the perfect example. This major guild sieged our sector and replaced the siege army 3 times, thats 4 sieges. Considering they already had like 10+ sectors lets say they paid like 200*5= 1000 total goods per siege, thats 4000 goods in total which they simply threw away lol. My guild would need like 3 weeks in order to come up with that amount. So small guilds have absolutely no chance in a conventional warfare. We would simply we wiped off the map.We need some sort of guerrilla tactics.
For as long as the goods required for laying siege will be undifferentiated between different sized guilds, large guilds will simply overcome small guilds if the later dont find clever ways to fight back one of which is creating another guild.
As to those who claim this is immoral, maybe you can explain me how moral is for the 5th ranked guild in our world to take on a guild 3 times smaller. I mean they could attack the 1st ranked or the 2nd ranked if they had any honour. They could have attacked a top 10 guild if they had little to no honour. But to attack a guild of 12 players many of which are not even in ME?
Thats what I call immoral... "cheating by the rules" if I`m allowed a metaphor.
PS: here`s another idea - calculate cost of siege goods according to the number and level of players in a guild. I think that might equalize forces and ensure a fair combat.
So... Goods Cost. Again....The more hexes a guild owns, the more Goods it takes to lay siege. First siege army 5 Goods. 1-2 hexes 10, 3-4 hexes 30 for example. This way new or smaller guilds can continue to lay sieges without pricing them selves out after a week. It also slows the big guys down. If a big guild wants to hold 30 hexes then they have to pay the price. I believe this would allow more give and take on the map. It lets small guys keep nipping away at the big guy and will allow for more cooperation among guilds.
As for this Scurvy rat fellow who waits for me to add a reply to twist my words as he sees fit in order to prove a point I have nothing to add other than its quite funny you ask for decency but you yourself round your guild mates into coming here and insult other players.
its not against the rules because Innogames had no time to make rules
the guild wars had to be released very fast
no time for rules or finding loopholes
I just want to add that this seems to be a bit of a personal discussion (well a discussion between 2 guilds specifically) and should probably be continued elsewhere if at all... Afterall this is suppose to be discussing GvG as a whole, not just the actions of individuals (or specific guilds).
I believe that Rules specifically for GvG have been highly demanded but we'll have to wait and see what Inno come out with. In the mean time I guess the best we can all do is play to our understanding of what is fair and what is not, until Inno come out with rules we really can't say for certain what is and isn't (we can't even tell what is a loophole and what is a feature! really need Inno to sort this out).
Excuse me ? Why do you persist in lying ? I have done nothing of the sort and I have previously asked you very nicely to stop the lies. For your information, you are seeing nothing more than a reaction, from a bunch of very angry people, towards what you have done, not only to our guild but to the game as well.
If you "price" a sector by taking in consideration the guild`s players size and number you might get somewhere. A guild of 80 where half of them are above 1 million rank points would have to pay lets say 100 goods. A guild of 40 where the majority are below 500 k rank points would have to pay 20-25 goods.
So different siege cost for different guilds.
You could decide to increase the goods cost for more sectors or you could simply leave it as a fix amount.
This way they all pay, but the payment will be directly proportional to each guild`s pocket and capacity. This would put the emphasis on activity and would allow players to stay with their friends instead of running to a large guild to have a chance in GvG. Either of the 2 guilds would have close-to-fair chances in combat. The winner will be roughly decided by the skill and activity of the average player.
This might sound as a bit of a communist idea but from my experience so far it might work.
Jees...cry me a river, Its a WAR game.
Do I whing when I get plundered...no, I plunder back. Do I whinge if my guild loses a sector...no, we fight back.
So what if underhand tactics are used? If you dont like it either man-up or dont play.