DeletedUser
Next Bug :
There is a memoryleak in FOE with the flashplayer under Firefox 11.0 (my PC had 4 GB RAM / Quadcore)
When you look at the attachment you see a screenshot from my taskmanager (in german) with 3 different states :
On the right side you see max memory usage
I have only FOE running and no other webpages with active flash
FF uses the "Plugincontainer" for any java / flash / thirdparty application
1. First you see memoryusage after 3 hours normal play (without any visit to my neighbours) :
667 MB RAM which is already to much for my opinion, but it gets better ...
2. After visiting some neighbours (exactly 5) you get :
802 MB RAM
3. And after some more neighbours (10) you are by:
1 GB RAM
This is the moment for me, when everything gets real sluggish and slow
I have only two solutions as far :
1. Kill the plugincontainer with the Taskmanager - FF autorestart a new one
2. Relogg ingame which sets some memory free (Down from 1 GB to about 100 MB)
Maybe another solution to this is to make some "garbage collection" ingame.
Right now you have FOE programmed with each visit to load the neighbourhood fresh from the server, but you also do not clean the memory after the visit, which makes really no sense IMHO (no offense really)
I also see the same problems with the "Techtree" "Continentalmap" and any random Combatmap you generate.
They also remain within the memory, which causes 667 MB Ram during "normal" gaming.
Edit: Added Screenshot from the WS-Tool (Flashmonitor) with full 1 GB usage
I started fresh with a new FF and Plugincontainer so it is reproducible.
Edit 2: Also reproducible with Chrome (see my post on page 2) so its not a browser issue ... it comes from the game
Greetings
Funonline
There is a memoryleak in FOE with the flashplayer under Firefox 11.0 (my PC had 4 GB RAM / Quadcore)
When you look at the attachment you see a screenshot from my taskmanager (in german) with 3 different states :
On the right side you see max memory usage
I have only FOE running and no other webpages with active flash
FF uses the "Plugincontainer" for any java / flash / thirdparty application
1. First you see memoryusage after 3 hours normal play (without any visit to my neighbours) :
667 MB RAM which is already to much for my opinion, but it gets better ...
2. After visiting some neighbours (exactly 5) you get :
802 MB RAM
3. And after some more neighbours (10) you are by:
1 GB RAM
This is the moment for me, when everything gets real sluggish and slow
I have only two solutions as far :
1. Kill the plugincontainer with the Taskmanager - FF autorestart a new one
2. Relogg ingame which sets some memory free (Down from 1 GB to about 100 MB)
Maybe another solution to this is to make some "garbage collection" ingame.
Right now you have FOE programmed with each visit to load the neighbourhood fresh from the server, but you also do not clean the memory after the visit, which makes really no sense IMHO (no offense really)
I also see the same problems with the "Techtree" "Continentalmap" and any random Combatmap you generate.
They also remain within the memory, which causes 667 MB Ram during "normal" gaming.
Edit: Added Screenshot from the WS-Tool (Flashmonitor) with full 1 GB usage
I started fresh with a new FF and Plugincontainer so it is reproducible.
Edit 2: Also reproducible with Chrome (see my post on page 2) so its not a browser issue ... it comes from the game
Greetings
Funonline
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