Page 6 of 19 FirstFirst ... 4567816 ... LastLast
Results 51 to 60 of 184

Thread: The Best Town Forge of Empires

  1. #51
    Brigadier-General
    Join Date
    Apr 2012
    Posts
    592

    Default

    My vote for best town goes to the forest people - great looking village
    Last edited by HRC; 22-10-2012 at 11:33.

  2. #52
    Monarch Lodroth's Avatar
    Join Date
    Aug 2012
    Location
    the Twisting Nethers
    Lodroth's Journal
    Posts
    1,560

    Default

    Quote Originally Posted by MrDuke View Post
    My town at the moment Tomorrow I will replace the monuments with 2 houses and the balista camp, and down south i will add a public bath as soon as i get an expansion, which is soon.
    I realize it could be much more efficient but I'm satisfied considering the avalability of building sizes i have now (would love to have tailor 3x4 shape, but I'm still to stingy to pay diamonds), I'm happy with my effieciency. Besides, it adds another fun aspect to the game, which building in blocks doesnt - getting the most efficient configuration of buildings avalable. Yesterday, I spent an hour designing this and it was FUN!
    Aye, it takes a while to get something efficient, and it may not look as pretty as many conformist 'block towns', but at least you'll have a lot of fun thinking of designs! Besides, it'll look unique
    Not bashing on block towns, just noting that everyone can have their own style and get as much fun out of it.

    I too have to give MAL a vote for his jungle though xD

    - L

  3. #53
    Brigadier-General
    Join Date
    Apr 2012
    Posts
    592

    up

    Lodroth, I took your advice and had a relook at the design and I think you were right to criticize my efficiency.

    Hint, Thanks for pushing me, took a couple of hours but pleased I managed to remove 10 decorations, just a pity I still will have 2!

    Slygoxx - that tool is fab, many thanks for saving me many hours of thought. Link to his tool for blank village is here http://www.forgestats.net/map/map.php

    I have relaid out the village to take on board a few of your points and at the same time got rid of any older buildings and planned in space for new buildings. I am way over on happiness, but I calculated I will need 28k so have not deleted places, but intention will be to sell 2 off and replace with a circus to create more space for military buildings and houses. I think it does prove that the straight line method is just as good as your exact fit process but must be 10 times easier to expand and replace buildings in? My biggest dislikes are that I have military buildings behind the town hall and have to keep a special eye on these as its more difficult to see them and it takes an extra 20 seconds to collect as my production buildings are all over the place, i will try swopping thes over with other 3x3 buildings.

    Stats 1072 squares, 141 roads = 13.15%, quite efficient, but i did use 2 decorations knocking it up to 13.34%.

    Contentiously, I do have spaces, one for a circus and a few for dragons/grenadier/field guns and currently have free pop of 1119. Intention is to take on board one more circus and then delete 2 of the Palaces to free up more space. The good news is that the remaining military buildings are all 4x3 or 3x4. If you view my game in Avarhall (VFRMark) you will find 8 decorations in a corner of the empty space, these were what I managed to remove and I am keeping them till I need the space as a reminder that I need to work a little harder and perhaps listen a little more!

    forgestats link: http://www.forgestats.net/map/map.ph...72e7903a593130 (EDIT, correct link now added)

    and actual view of village (I had to join 3 screen shots to get it in even with a 22" monitor!):-
    VFRMark Village Arvahall 22nd Oct 2012.jpg
    Last edited by HRC; 22-10-2012 at 12:47.

  4. #54

    Default

    Heres my little town, good model for the Iron Age. The layout is unfinished as im awaiting a land expansion to finish my housing project to consist of 7 cottage 12 tile house. the rest of the layout gives me substantial production and 120% productivity with a good polish currently, which is not a problem when your in an awesome guild like Fwopers. the town layout as is leaves me with 2 open 3x3 spaces and once housing is complete 3 3x3 spaces will be avaialble.

    Forge of Empires.jpg


    sorry about the size, first screenshot ha
    Last edited by andrizzzle; 23-10-2012 at 17:40. Reason: size sucks

  5. #55

    Default

    Elysium, imperial city of Elysia

    Still under construction as you can see around the sides. When the PvP tournament is over,
    I will remove my Bronze Age buildings to clear up some space for further development.


    Role-playing city, I'll be posting a next version after the PvP tournaments.

    ~OshaoXin~

    ElysiumBETA.jpg

  6. #56
    Monarch Lodroth's Avatar
    Join Date
    Aug 2012
    Location
    the Twisting Nethers
    Lodroth's Journal
    Posts
    1,560

    Default

    That's a nice little teaser to your town.
    Looking forward to see more! Looks pretty.

    - L
    Last edited by Lodroth; 26-10-2012 at 13:11. Reason: re-phrasing

  7. #57

    Default

    Quote Originally Posted by Lodroth View Post
    That's a nice little spoiler.
    Looking forward to see more! Looks pretty.

    - L
    Sorry for that, I never understood the purpose and why there are
    spoilers in forums. And thanks for the link to this topic!

    ~OshaoXin~

  8. #58
    Corporal nebunelux's Avatar
    Join Date
    Apr 2012
    Location
    Romania
    Posts
    58

    Default

    It is crystal clear that this is close to most efficient:
    Townhall in corner
    1 horizontal street
    several vertical streets

    Everybody follows these rules.
    But come'on do you really like that city, doesn't exist.

    It's so unrealistic to put the town hall in a corner...

    90%-95% of the players have the townhall in the corner, maybe even outside of the town... Almost all the cities look identical.
    Similar to Wallachian's town.
    Why not make a plaza or a marker or a suare somewhere. Every medieval / roman city had one...

    If you don't care about efficiency and combine buildings from all ages, something wonderful could arise

    EDIT: Have you ever thought about building a concentric city:
    Town Hall in center and 2 rings -> this could turn out to quite efficient. Military and Large buildings on the outside and residential and cultural buildings on the inside. Put your imagination to work, you will be surprised what can come out
    Last edited by nebunelux; 02-11-2012 at 14:43.

  9. #59
    Brigadier-General
    Join Date
    Apr 2012
    Posts
    592

    Default

    Its depends on why you build a town?

    To look good or be a means to an end. Personally if it looks terrible but got me an extra musket building I would go for it!

  10. #60
    Corporal nebunelux's Avatar
    Join Date
    Apr 2012
    Location
    Romania
    Posts
    58

    Default

    The never-ending dilemma looks vs efficiency
    I would say build it as efficient as it needs to be. For someone who doesn't send hours a day farming medals it not necessary to have the max military buildings he can have. He could go for less. And have a city worth looking at.

    Anyway you spend most of the time looking at your city, if it's not nice or the way you want it to be, then what's the point.

    Probably there are different reasons for playing this game. I only see the "warriors" on the forums and in-game.

    Where are all the others )

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •