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Thread: Eliminate Supplies Spoiling

  1. #11
    Tsar Remorce's Avatar
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    Quote Originally Posted by shinigami12 View Post
    blacksmiths
    Yes? what?..... WHAT!?!?! dagnabbit everyones calling me but no one loves me *goes emo*

  2. #12

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    HAHAHA! My apologies, good sir. It seems that my analogy/rant indirectly got the best of you.

  3. #13

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    Quote Originally Posted by lokiju View Post
    Its you who chooses and plans for how long to make not vice versa. If its hard for you then try always making them for 1 day - you should do fine then (of course if you dont forget to come in a game twice a week.

    There were many discussions about this in 'Game discussions' forum. And imho this thread should be moved there.
    I just figured out lately how useless is the 1 day resource production option. It really boxes you in.
    Lets say you start this at 6pm. next day you can't start playing (maybe a few 15min) because it is not finished yet. Also, as you are not able to sit down exactly at that time you will get later and later and later until you have to skip a day. I don't think this i s promoting play.

  4. #14

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    To be honest, I don't see it as a problem. Let's be real, here. The features in FoE need to be geared toward making players want/need to return frequently to collect their goods. If the devs wanted to be jerks, they could make the produced goods expire at a set time no matter how long they took. Instead, as best I can gather, you have approximately the same amount of time to collect as the items took to produce (goods don't appear to expire at all). I know, from personal experience, that if I set production that takes 4 hours, it will still be there if I'm 3 hours late (7 hours from the time I set the production). If you set a 1 day production, but return 8 hours late (1 day and 8 hours after the production was started), the goods should be waiting for you.

  5. #15
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    Pretty much from what I figured here is the spoilage rules... shhh dont tell anyone even though I am posting them on a public forum

    Production spoils at minimum 1 hour or 3x their production time which ever is later.

    Goods dont spoil (dont take this one as gospel as I havent really tested it out by leaving goods for a week. and cant since I am attacked daily :P unless people in my area agree to stop attacking me for a week.)

    Hope this helps a little.

  6. #16
    Master Corporal Lord Zena's Avatar
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    But but...

    Quote Originally Posted by Anwar View Post
    Supplies stale after the length of time it took to produce them OR 1 hour, whichever is longer (so you really shouldn't have any problem collecting the 8h production). Goods and coins do not stale, ever. But a finished production (of any type) can be plundered.

    Regards,

    Anwar

  7. #17
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    egad we were given wrong information now A TEST! of which one is correct dont worry I will be able to give the correct one in 24 hours

  8. #18
    Sergeant madmikmouse's Avatar
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    EGAD ! Wonderful word Blacksmith. I'm going to have to pinch that & use it in a later post.

  9. #19
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    Quote Originally Posted by Blacksmith View Post

    Goods dont spoil (dont take this one as gospel as I havent really tested it out by leaving goods for a week. and cant since I am attacked daily :P unless people in my area agree to stop attacking me for a week.)

    Hope this helps a little.
    I went on holiday for a week and they where there when i got back on Cirgard. Was kind of annoying having my supplies spoil though

  10. #20

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    Quote Originally Posted by DamionFury View Post
    To be honest, I don't see it as a problem. Let's be real, here. The features in FoE need to be geared toward making players want/need to return frequently to collect their goods. If the devs wanted to be jerks, they could make the produced goods expire at a set time no matter how long they took. Instead, as best I can gather, you have approximately the same amount of time to collect as the items took to produce (goods don't appear to expire at all). I know, from personal experience, that if I set production that takes 4 hours, it will still be there if I'm 3 hours late (7 hours from the time I set the production). If you set a 1 day production, but return 8 hours late (1 day and 8 hours after the production was started), the goods should be waiting for you.
    You can't make people return more than they can. While the 4h (8h spoil) is ok, I am saying that there is too much gap between 8h and 1 day. If I go to bed at 11pm and can only get to play at 6pm next day, the 8h will spoil, the 1 day will not be ready!

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