DeletedUser96901
many of those quests are simple players quests
lets adjust them to be guild quests
* win x battles in GvG
because winning there brings an advantage for the guild. attacking neighbors not
and attacking could be simply retreating too
**Aid/mot/pol x number of guild members
guild quests. helping friends and neighbors is nothing that helps the guild
*Spend x amount of FP's in guild members GB
same as above
so such a quest is useless too
lets adjust them to be guild quests
* win x battles in GvG
because winning there brings an advantage for the guild. attacking neighbors not
and attacking could be simply retreating too
**Aid/mot/pol x number of guild members
guild quests. helping friends and neighbors is nothing that helps the guild
*Spend x amount of FP's in guild members GB
same as above
points are useless. and especially for your guild.*Grow by x amount of points(personal scores) (after the GB balancing have occured)
so such a quest is useless too